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Endangered Orphans: House of Rath

Endangered Orphans: House of Rath

2022·Joe Boyden

2 - 6 players
25 - 40 min
Light weight: Learn it in minutes

From BoardGameGeek

Though Endangered Orphans: House of Rath is not a sequel to Certifiable Studios' freshman project, Endangered Orphans of Condyle Cove, it does occupy the same world. The game's (very dark) heart is still the same as its predecessor: Players are trying to keep their orphan(s) safe from a boogeyman. Unfortunately, that means sometimes throwing the other orphans under the proverbial bus. House of Rath differs significantly in its gameplay, however. It combines elements of deduction, “take that,” and map reduction to create suspense, but the real difference lies in one key point: During every turn, you're playing as both the orphans and the boogeyman! During the Roll phase, you'll do whatever it takes to protect your orphans from the dreaded boogeyman, Count Rath: lock doors, rotate rooms, travel via secret passages, and even reveal other hidden orphans. Every decision could be the one that takes your orphans to (relative) safety-or straight into Rath's greedy clutches. You'll then use the Boogeyman Phase of your turn (while playing as Rath) to suss out which orphans belong to whom, all while steering Rath clear of your orphans (and keeping secret which ones are your orphans when possible). If one of your orphans is discovered by Rath, your chances of getting away are slim. But hey…a chance is a chance, right? You'll either escape (likely to be pursued again at a later time) or come to a grisly end and draw a Run Away card. Though a Run Away card won't help you when it's drawn, it'll give you options later. Use it to give your other orphans better odds of escaping if they're discovered, or use the card's one-of-a-kind special ability. The last player with at least one surviving orphan is the winner!

Endangered Orphans: House of Rath

Which Endangered Orphans: House of Rath video should I watch?

Endangered Orphans: House of Rath has 2 videos from 2 creators: 2 playthroughs. They date from 2020 to November 2022.

If you like it, try Thunder Road: Ignition, Zombies!!!, Thunder Road: Vendetta – Maximum Chrome or The Magic Labyrinth, which share several of its mechanics.

All videos

Endangered Orphans: House of Rath - Board Game PlaythroughPlaythrough43:44

Endangered Orphans: House of Rath - Board Game Playthrough

Botany & Board

Botany & Board

MvM Live Plays Endangered Orphans: House of Rath (Certifiable Studios)Playthrough58:00

MvM Live Plays Endangered Orphans: House of Rath (Certifiable Studios)

Man vs Meeple

Man vs Meeple

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Botany & Board
Botany & Board
1 video of this game
Man vs Meeple
Man vs Meeple
1 video of this game

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About Endangered Orphans: House of Rath

From BoardGameGeek:

Though Endangered Orphans: House of Rath is not a sequel to Certifiable Studios' freshman project, Endangered Orphans of Condyle Cove, it does occupy the same world. The game's (very dark) heart is still the same as its predecessor: Players are trying to keep their orphan(s) safe from a boogeyman. Unfortunately, that means sometimes throwing the other orphans under the proverbial bus. House of Rath differs significantly in its gameplay, however. It combines elements of deduction, “take that,” and map reduction to create suspense, but the real difference lies in one key point: During every turn, you're playing as both the orphans and the boogeyman! During the Roll phase, you'll do whatever it takes to protect your orphans from the dreaded boogeyman, Count Rath: lock doors, rotate rooms, travel via secret passages, and even reveal other hidden orphans. Every decision could be the one that takes your orphans to (relative) safety-or straight into Rath's greedy clutches. You'll then use the Boogeyman Phase of your turn (while playing as Rath) to suss out which orphans belong to whom, all while steering Rath clear of your orphans (and keeping secret which ones are your orphans when possible). If one of your orphans is discovered by Rath, your chances of getting away are slim. But hey…a chance is a chance, right? You'll either escape (likely to be pursued again at a later time) or come to a grisly end and draw a Run Away card. Though a Run Away card won't help you when it's drawn, it'll give you options later. Use it to give your other orphans better odds of escaping if they're discovered, or use the card's one-of-a-kind special ability. The last player with at least one surviving orphan is the winner!

Designer

Joe Boyden

Artist

Jesse Labbe

Publisher

Certifiable Studios

Categories

HorrorMazeMurder / Mystery

Mechanics

Dice RollingGrid MovementRoll and Move
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