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Nemesis: Void Seeders

Nemesis: Void Seeders

Expansion

2021·Adam Kwapiński

Videos
10
Creators
8

Mostly unboxings. Nemesis: Void Seeders is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, 1 recorded sessions, and 7 unboxings.

1 - 5 players
90 - 180 min
Heavy weight: Expect a long teach

From BoardGameGeek

"Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There's something foul in the way it's speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING. Some of us have tried to locate sources of this interferences, but they always seemed two steps ahead. Stalked by their never-ending pres-ence, we soon started cracking. Our engineer has cut some words on his flesh. When we asked why he replied: 'Incandescent secrets need to be written in blood. Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face frozen and cracked, she grinned in a way I will never forget. Now, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I need to UNDERSTAND them before it's too late. I put my hand on the pistol grip, looking at the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It would only take two bullet holes to release them... Void Seeders are strange creatures. Because they mainly don't ex-ist. Only Lairs, Nest, and their sole guardian Despoiler are there in physical forms. And, what's more, Despoiler is protected by Lairs, and they have to be destroyed in order to hurt it. Hallucinations and madness sometimes will make you act in irrational ways. You have to care about your mind to screen yourself from these effects." INSANITY SYSTEM In the Void Seeders expansion, Characters may go Insane. It is indicated by advancing a Status marker on the Insanity track. Players will also draw special Panic cards when the game asks for it. INSANITY LEVEL AND INSANITY TRACK CARD When an Encounter takes place, the appearing Void Seeder type depends on the Insanity level of the Character who triggers the Encounter. When the Insanity level changes, it follows the arrows on the track, meaning that once a Character reaches level 3, there is no going back. The Insanity level can never go above 5. Any Character with an Insanity level 5 dies instantly if asked to increase their Insanity level again. When using the Void Seeders expansion, players never put any Intruder miniature on their Character board. They also never put any Status marker on the Slime space. CHARACTER INSANITY TOKEN These tokens represent a possibility for each Character to go insane because of various game effects. For each player taking part in the game, add 1 Insanity token of the corresponding player color to the Intruder bag during Setup. PANIC CARDS Panic cards represent situations where the Characters may possibly lose control. Anytime a player is instructed to resolve a Panic card, they draw 1 card from the top of the Panic deck. Then, they compare the Insanity level value printed on the card next to the Insanity icon, with the Insanity level of their Character. If the Character's Insanity level is lower than the value on the Panic card, or if the Insanity level is enough to trigger the card's effect, but that effect cannot be resolved, the Character increases their Insanity level by 1. Otherwise, they resolve the effect of the drawn card. LAIRS Lairs are the primary cause of hallucinations that the Characters are experiencing in the Void Seeders expansion. Lairs share many traits with Void Seeders, in spite of being actually physical entities. They are brought into play through Exploration tokens. Like Fire markers, Lairs have an effect that triggers at the end of the round - every time a Character ends their round (every round!) in a Room with a Lair, this Character performs a Noise roll. Lairs cannot move. They are not moved by Event cards, Retreat or Danger effet. -description from the publisher

Nemesis: Void Seeders

Watch first

Learn to play

Nemesis Rules Refresher: Void Seeders35:11

Nemesis Rules Refresher: Void Seeders

Table For One

Table For One

Review

Nemesis: Void Seeders15:56

Nemesis: Void Seeders

Trueflight Silverwing

Trueflight Silverwing

Watch it played

Nemesis Solo Playthrough: Void Seeders1:41:46

Nemesis Solo Playthrough: Void Seeders

Table For One

Table For One

Which Nemesis: Void Seeders video should I watch?

Nemesis: Void Seeders has 10 videos from 8 creators: 1 review, 1 how-to-play guide, 1 playthrough and 7 unboxings. They date from 2021 to August 2025.

To learn the rules, start with "Nemesis Rules Refresher: Void Seeders" by Table For One, which runs 35 min.

For an opinion before you buy, start with "Nemesis: Void Seeders" by Trueflight Silverwing. To see it played, watch "Nemesis Solo Playthrough: Void Seeders" by Table For One.

If you like it, try Nemesis: Retaliation, Frostpunk: The Board Game, Nemesis and Nemesis: Lockdown, also by Adam Kwapiński.

All videos

Nemesis: Void SeedersReview15:56

Nemesis: Void Seeders

Trueflight Silverwing

Trueflight Silverwing

Unboxing Nemesis Void Seeders ExpansionUnboxing6:21

Unboxing Nemesis Void Seeders Expansion

Out of the Box [Board Games]

Out of the Box [Board Games]

VOID SEEDERS Expansion Unboxing for the NEMESIS Board GameUnboxing4:57

VOID SEEDERS Expansion Unboxing for the NEMESIS Board Game

Dale the Casual Gamer

Dale the Casual Gamer

Nemesis: PsychonautiUnboxing16:45

Nemesis: Psychonauti

POD VÍKEM

POD VÍKEM

Nemesis Rules Refresher: Void SeedersHow to play35:11

Nemesis Rules Refresher: Void Seeders

Table For One

Table For One

Распаковка дополнения к игре Немезида - КошмарыUnboxing6:56

Распаковка дополнения к игре Немезида - Кошмары

bGeek - о настольных играх

bGeek - о настольных играх

Void Seeders Expansion Unboxing Nemesis Board Game (Awaken Realms - Wave 1 Nemesis Lockdown)Unboxing4:52

Void Seeders Expansion Unboxing Nemesis Board Game (Awaken Realms - Wave 1 Nemesis Lockdown)

Tabletop Duo

Tabletop Duo

Nemesis Solo Playthrough: Void SeedersPlaythrough1:41:46

Nemesis Solo Playthrough: Void Seeders

Table For One

Table For One

Nemesis: Psychonauti FIGURKYUnboxing2:12

Nemesis: Psychonauti FIGURKY

POD VÍKEM

POD VÍKEM

Nemesis Void Seeders Expansion UnboxingUnboxing2:25

Nemesis Void Seeders Expansion Unboxing

Tabletop Gaming Guild

Tabletop Gaming Guild

Creators who cover this

All channels
POD VÍKEM
POD VÍKEM
2 videos of this game
Table For One
Table For One
2 videos of this game
bGeek - о настольных играх
bGeek - о настольных играх
1 video of this game
Dale the Casual Gamer
Dale the Casual Gamer
1 video of this game
Out of the Box [Board Games]
Out of the Box [Board Games]
1 video of this game
Tabletop Duo
Tabletop Duo
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game
Trueflight Silverwing
Trueflight Silverwing
1 video of this game

Games like this

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Nemesis: Retaliation

2025·Adam Kwapiński

Videos
159
Creators
75
Mainly playthroughs and reviews

1 - 5 players·120 - 180 min·Heavy weight

Frostpunk: The Board Game

2022·Adam Kwapiński

Videos
128
Creators
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Mainly reviews and playthroughs

1 - 4 players·120 - 150 min·Very heavy weight

Nemesis

2018·Adam Kwapiński

Videos
114
Creators
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Mainly reviews and playthroughs

1 - 5 players·90 - 180 min·Heavy weight

Nemesis: Lockdown

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Videos
109
Creators
61
Mainly unboxings and playthroughs

1 - 5 players·90 - 180 min·Heavy weight

About Nemesis: Void Seeders

From BoardGameGeek:

"Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There's something foul in the way it's speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING. Some of us have tried to locate sources of this interferences, but they always seemed two steps ahead. Stalked by their never-ending pres-ence, we soon started cracking. Our engineer has cut some words on his flesh. When we asked why he replied: 'Incandescent secrets need to be written in blood. Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face frozen and cracked, she grinned in a way I will never forget. Now, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I need to UNDERSTAND them before it's too late. I put my hand on the pistol grip, looking at the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It would only take two bullet holes to release them... Void Seeders are strange creatures. Because they mainly don't ex-ist. Only Lairs, Nest, and their sole guardian Despoiler are there in physical forms. And, what's more, Despoiler is protected by Lairs, and they have to be destroyed in order to hurt it. Hallucinations and madness sometimes will make you act in irrational ways. You have to care about your mind to screen yourself from these effects." INSANITY SYSTEM In the Void Seeders expansion, Characters may go Insane. It is indicated by advancing a Status marker on the Insanity track. Players will also draw special Panic cards when the game asks for it. INSANITY LEVEL AND INSANITY TRACK CARD When an Encounter takes place, the appearing Void Seeder type depends on the Insanity level of the Character who triggers the Encounter. When the Insanity level changes, it follows the arrows on the track, meaning that once a Character reaches level 3, there is no going back. The Insanity level can never go above 5. Any Character with an Insanity level 5 dies instantly if asked to increase their Insanity level again. When using the Void Seeders expansion, players never put any Intruder miniature on their Character board. They also never put any Status marker on the Slime space. CHARACTER INSANITY TOKEN These tokens represent a possibility for each Character to go insane because of various game effects. For each player taking part in the game, add 1 Insanity token of the corresponding player color to the Intruder bag during Setup. PANIC CARDS Panic cards represent situations where the Characters may possibly lose control. Anytime a player is instructed to resolve a Panic card, they draw 1 card from the top of the Panic deck. Then, they compare the Insanity level value printed on the card next to the Insanity icon, with the Insanity level of their Character. If the Character's Insanity level is lower than the value on the Panic card, or if the Insanity level is enough to trigger the card's effect, but that effect cannot be resolved, the Character increases their Insanity level by 1. Otherwise, they resolve the effect of the drawn card. LAIRS Lairs are the primary cause of hallucinations that the Characters are experiencing in the Void Seeders expansion. Lairs share many traits with Void Seeders, in spite of being actually physical entities. They are brought into play through Exploration tokens. Like Fire markers, Lairs have an effect that triggers at the end of the round - every time a Character ends their round (every round!) in a Room with a Lair, this Character performs a Noise roll. Lairs cannot move. They are not moved by Event cards, Retreat or Danger effet. -description from the publisher

Designer

Adam Kwapiński

Artists

Bożena Chądzyńska, Patryk Jędraszek, Ewa Labak, Anna Myrcha, Andrzej Półtoranos

Publisher

Awaken Realms

Categories

AdventureHorrorMiniaturesScience Fiction

Mechanics

Card-DrivenCooperative GameDice RollingModular Board & Variable Setup
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