boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Apollo: A Game Inspired by NASA Moon Missions

Apollo: A Game Inspired by NASA Moon Missions

2020·Sarah Addison, Jonathan Gilmour-Long

2 - 5 players
30 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

You are “Go for Launch!” 1961. President Kennedy challenged the nation to land astronauts on the moon by the end of the decade. Now it's up to you to walk in the footsteps of NASA's pioneers and embark on the missions that made history - FOR ALL MANKIND in Apollo: A Game Inspired by NASA Moon Missions, play as Mission Control and Astronauts. Work together and strategize to complete flight stages, overcome obstacles, repair the spacecraft, and keep communication clear. It's the team that determines if the mission succeeds or fails. One player takes on the role of Mission Control on Earth, while the other players are Astronauts up in the command module. Astronauts must guide their craft through multiple flight stages by maintaining their flight systems including life support, power, comms, and flight control by rolling dice and assigning them to their tasks. In addition, Astronauts are charged with completing experiments by rolling dice and assigning them to their experiment, but they don't have all the information that they need to complete them. Mission Control can spend tokens to relay key pieces of information to the Astronauts that they need to complete their tasks or to aid the Astronauts by providing bonuses to their dice or boosting systems. Mission Control also tracks the flight and experiment progress on the ground via a panel of sliders. Failure to maintain flight systems can cause disasters like comm failures preventing Mission Control and the Astronauts from talking to each other. Missions are based on real-life NASA missions and missions are won by completing varying numbers of flight stages and experiments based on the mission.

Apollo: A Game Inspired by NASA Moon Missions

All videos

Apollo Moon Missions Board Game UnboxingUnboxing7:24

Apollo Moon Missions Board Game Unboxing

Board Games Unboxed

Board Games Unboxed

Creators who cover this

All channels
Board Games Unboxed
Board Games Unboxed
1 video of this game

Games like this

All games

Dead of Winter: A Crossroads Game

2014·Jonathan Gilmour-Long, Isaac Vega

Videos
75
Creators
55
Mainly reviews and playthroughs

2 - 5 players·60 - 120 min·Heavy weight

Dead of Winter: The Long Night

2016·Jonathan Gilmour-Long, Isaac Vega

Videos
43
Creators
32
Mainly reviews and playthroughs

2 - 5 players·60 - 120 min·Heavy weight

CoLab

2024·Jonathan Gilmour-Long, Jon Mietling

Videos
19
Creators
14
Mainly reviews

1 - 4 players·90 - 120 min·Medium weight

QE: Commodities

2022·Jonathan Gilmour-Long

Videos
10
Creators
9
Reviews

3 - 5 players·0 min·Medium weight

About Apollo: A Game Inspired by NASA Moon Missions

From BoardGameGeek:

You are “Go for Launch!” 1961. President Kennedy challenged the nation to land astronauts on the moon by the end of the decade. Now it's up to you to walk in the footsteps of NASA's pioneers and embark on the missions that made history - FOR ALL MANKIND in Apollo: A Game Inspired by NASA Moon Missions, play as Mission Control and Astronauts. Work together and strategize to complete flight stages, overcome obstacles, repair the spacecraft, and keep communication clear. It's the team that determines if the mission succeeds or fails. One player takes on the role of Mission Control on Earth, while the other players are Astronauts up in the command module. Astronauts must guide their craft through multiple flight stages by maintaining their flight systems including life support, power, comms, and flight control by rolling dice and assigning them to their tasks. In addition, Astronauts are charged with completing experiments by rolling dice and assigning them to their experiment, but they don't have all the information that they need to complete them. Mission Control can spend tokens to relay key pieces of information to the Astronauts that they need to complete their tasks or to aid the Astronauts by providing bonuses to their dice or boosting systems. Mission Control also tracks the flight and experiment progress on the ground via a panel of sliders. Failure to maintain flight systems can cause disasters like comm failures preventing Mission Control and the Astronauts from talking to each other. Missions are based on real-life NASA missions and missions are won by completing varying numbers of flight stages and experiments based on the mission.

Designers

Sarah Addison, Jonathan Gilmour-Long

Artist

Thomas Römer

Publisher

Buffalo Games

Categories

Space Exploration

Mechanics

Communication LimitsCooperative GameDice RollingReal-Time
View on BoardGameGeek ›
Home
Games
Apollo: A Game Inspired by NASA Moon Missions
cached: 313008