
2024Brian Rooney, Taeleen Woodard
Mainly reviews. Quin is covered on BoardGameVideo.com by 8 reviews, 2 how-to-play guides, 3 recorded sessions, 2 unboxings, and 2 other videos.
From BoardGameGeek
Quin is an abstract tabletop strategy game, taking place in a sci-fi quantum realm. Players control a variety of quark particles, 17 on each side, made of 9 types, each with distinct speed, powers and capture abilities. The goal of Quin is to reach First Sight, Center, with your Light, or to capture your opponent's Light. Your pieces are always faced away from your rival, making deception and memory two of the most important skills in play. Use a piece's special abilities - like Memory that swaps places with another piece, Time that can move an opposing piece backward, Peripherals that can circle the sides of the board, or Shadows that reach far and capture everything - and you risk revealing your strategy. In Quin, your choices, and how well you know your rival, are what determine your fate. The magnetic Quin board is based on a traditional grid, if you can imagine that grid warped into a circle by a black hole. As such it is made of 5 Sight Lines, crossing the board at the center, 8 gold Rings, a Horizon Line, and the Iris. The Iris is just 2 spaces around the center, where most pieces have to pass if they want to get to the other side, and it is a neutral zone, where powers don't work. In the middle of it all is First Sight, Center, and the goal of the game. It's only 5 moves to center, from the start, but you'll never take the same route twice. Awaken your Memory, look out for the thief of Time, and beware the Shadows - they're far faster than Light. -description from publisher
Quin has 17 videos from 12 creators: 8 reviews, 2 how-to-play guides, 3 playthroughs, 2 unboxings and 2 other videos. They date from 2020 to January 2026.
To learn the rules, start with "Quin board game- how to play (Arcade mode)" by EZBoardGames, which runs 22 min. For a quicker teach, "Quin: How to Play Series, Episode 1" by Quin The Game runs 9 min.
For an opinion before you buy, start with "TDG: Quin" by The Discriminating Gamer. 8 creators have reviewed it. To see it played, watch "Quin Board Game - Pocket Playthrough. With Stella & Tarrant" by The Dice Tower, one of 3 playthroughs.
If you like it, try Kabuto Sumo, Kabuto Sumo: Sakura Slam, Robot Quest Arena or Labyrinth, which share several of its mechanics.
8 of 12
2024John Brieger, Michael Dunsmore, Tony Miller
2 - 4 players20 - 35 minLight weight
2023Robert Dougherty, CJ Moynihan, Paul Waite
2 - 4 players30 - 60 minMedium weight
1986Max J. Kobbert
2 - 4 players20 minLight weight
From BoardGameGeek:
Quin is an abstract tabletop strategy game, taking place in a sci-fi quantum realm. Players control a variety of quark particles, 17 on each side, made of 9 types, each with distinct speed, powers and capture abilities. The goal of Quin is to reach First Sight, Center, with your Light, or to capture your opponent's Light. Your pieces are always faced away from your rival, making deception and memory two of the most important skills in play. Use a piece's special abilities - like Memory that swaps places with another piece, Time that can move an opposing piece backward, Peripherals that can circle the sides of the board, or Shadows that reach far and capture everything - and you risk revealing your strategy. In Quin, your choices, and how well you know your rival, are what determine your fate. The magnetic Quin board is based on a traditional grid, if you can imagine that grid warped into a circle by a black hole. As such it is made of 5 Sight Lines, crossing the board at the center, 8 gold Rings, a Horizon Line, and the Iris. The Iris is just 2 spaces around the center, where most pieces have to pass if they want to get to the other side, and it is a neutral zone, where powers don't work. In the middle of it all is First Sight, Center, and the goal of the game. It's only 5 moves to center, from the start, but you'll never take the same route twice. Awaken your Memory, look out for the thief of Time, and beware the Shadows - they're far faster than Light. -description from publisher
Designers
Brian Rooney, Taeleen Woodard
Publisher
Arch & Gravity Publishing
Categories
Mechanics