2009Philippe Keyaerts
- Videos
- 58
- Creators
- 50
2 - 5 players40 - 80 minMedium weight

2020Philippe Keyaerts
Mainly reviews. Small World of Warcraft is covered on BoardGameVideo.com by 26 reviews, 9 how-to-play guides, 3 recorded sessions, 11 unboxings, and 2 other videos.
From BoardGameGeek
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody. Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde - including Orcs, Dwarves, Trolls, and Worgen - clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth. In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game. At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Small World of Warcraft has 51 videos from 4 creators: 26 reviews, 9 how-to-play guides, 3 playthroughs, 11 unboxings and 2 other videos. They date from 2020 to December 2024.
To learn the rules, start with "Game in a Nutshell - Small World of Warcraft (how to play)", which runs 13 min.
For an opinion before you buy, start with "Small World of Warcraft Review with The Dice Tower". To see it played, watch "Solo Small World of Warcraft - Murloc's Revenge Playthrough" by TableTop Wolf, one of 3 playthroughs.
If you like it, try Small World, Small World Designer Edition and Evo, also by Philippe Keyaerts, or Axis & Allies Anniversary Edition, which shares several of its mechanics.
3 of 4
2009Philippe Keyaerts
2 - 5 players40 - 80 minMedium weight
2015Philippe Keyaerts
2 - 6 players40 - 80 minMedium weight
2008Larry Harris, Jr.
2 - 6 players360 minHeavy weight
From BoardGameGeek:
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody. Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde - including Orcs, Dwarves, Trolls, and Worgen - clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth. In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game. At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Designer
Philippe Keyaerts
Artists
Miguel Coimbra, Cyrille Daujean
Publisher
Blizzard Entertainment
Categories
Mechanics