Hyperwars

Hyperwars

2027Fabricio Leotti

2 - 5 players
10 - 15 min
2.0/5 weight

From BoardGameGeek

Hyperwars is a cyberpunk themed real-time area control board game for 2-5 players that can be played in 10-15 minutes. Players take on the role of large Corporations set in the dystopian city of Urbana. You are competing for hegemony in the market of illicit products. The game is played in two stages: the Action Phase and the Scoring Phase. The Action Phase is played in real-time for exactly five minutes. There are no individual player turns. Players perform all actions simultaneously. During this phase, players use their Action cards to deploy Agents and move goods from their sources to the Districts they wish to control. Each District has strict needs the Corporations need to supply. The Scoring Phase happens after the five-minute Action Phase ends. During that phase, the player with more Agents in a given District is said to control it and has the chance to fulfill the needs of that District, getting points for that or failing miserably. After all Districts are scored, penalties are applied based on the number of Actions cards they have left in their hands, and the winner. is determined. -description from the designer

Creators who cover this

Jenders Gaming
Jenders Gaming
1 video of this game
Tabletop 24
Tabletop 24
1 video of this game

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About Hyperwars

From BoardGameGeek:

Hyperwars is a cyberpunk themed real-time area control board game for 2-5 players that can be played in 10-15 minutes. Players take on the role of large Corporations set in the dystopian city of Urbana. You are competing for hegemony in the market of illicit products. The game is played in two stages: the Action Phase and the Scoring Phase. The Action Phase is played in real-time for exactly five minutes. There are no individual player turns. Players perform all actions simultaneously. During this phase, players use their Action cards to deploy Agents and move goods from their sources to the Districts they wish to control. Each District has strict needs the Corporations need to supply. The Scoring Phase happens after the five-minute Action Phase ends. During that phase, the player with more Agents in a given District is said to control it and has the chance to fulfill the needs of that District, getting points for that or failing miserably. After all Districts are scored, penalties are applied based on the number of Actions cards they have left in their hands, and the winner. is determined. -description from the designer

Designer

Fabricio Leotti

Artist

Niklas Hook

Categories

Action / DexterityReal-timeScience Fiction

Mechanics

Area Majority / InfluenceReal-Time
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