Tapeworm

Tapeworm

2020Edmund McMillen

Videos
8
Creators
6

Mainly playthroughs and reviews. Tapeworm is covered on BoardGameVideo.com by 2 reviews, 1 how-to-play guides, 3 recorded sessions, and 2 unboxings.

2 - 4 players
15 - 30 min
1.0/5 weight

From BoardGameGeek

From designer Edmund McMillen, twist, turn and trap your oppenents in this game of intestinal tension! In Tapeworm, players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies. Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments, which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game. There are special mechanics to propel a player forward, as well as cards intended to hinder the efforts of their opponents. These cards include: Cut, to sever a worm segment at play; Peek, to draw a card and replace it with another card from a hand; Hatch, to force an opponent to draw from the deck; Swap, to look at an opponent's hand and decide if cards should be traded; Dig, to draw a card from the deck and discard one from a hand. An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!

Watch first

Creators who cover this

Board Game Empire
Board Game Empire
3 videos of this game
Board At Home
Board At Home
1 video of this game
Edmund McMillen
Edmund McMillen
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game

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About Tapeworm

From BoardGameGeek:

From designer Edmund McMillen, twist, turn and trap your oppenents in this game of intestinal tension! In Tapeworm, players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies. Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments, which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game. There are special mechanics to propel a player forward, as well as cards intended to hinder the efforts of their opponents. These cards include: Cut, to sever a worm segment at play; Peek, to draw a card and replace it with another card from a hand; Hatch, to force an opponent to draw from the deck; Swap, to look at an opponent's hand and decide if cards should be traded; Dig, to draw a card from the deck and discard one from a hand. An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!

Designer

Edmund McMillen

Artist

Krystal Fleming

Categories

AnimalsCard GameHumor

Mechanics

Action / EventChainingHand ManagementMatching
View on BoardGameGeek ›