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Dealers in Hope

Dealers in Hope

2025·Kevin G. Nunn

2 - 5 players
90 - 150 min

From BoardGameGeek

"A leader is a dealer in hope." - Napoleon Bonaparte Sea levels have risen, causing severe land and resource shortages. Europe has erupted in war, and it's up to you to salvage what is left for your people. Dealers in Hope is a deck-building game of conflict. As faction leaders, players vie for control of a future Europe that is a shell of its former glory. Build a deck that matches your faction's play style and take back the continent! Each player controls a different faction leader with unique abilities and a unique starting deck. The leader you choose determines how you score victory points to win the game. Regardless, all leaders score a bulk of their points through conquest. On your turn, select an action by placing one of your tokens on the action board. Actions fall into one of three categories: Train (add cards to your deck), Reorganize (manipulate your deck), and Assault (attack territories). Action slots are limited, so it is essential to plan ahead and guess your opponents' moves. Dealers in Hope uses several types of cards, with some types, i.e., professional cards, being selected randomly and others coming from the game's preset deck suggestions. Each set of professional cards has three levels - level 1, level 2, and master - and you must Train these increasingly powerful cards in order. Battles are fought via back-and-forth card play. Cards contain attack, defense, support, and (often) effects. The attacker plays as many cards as desired from their hand, then the defender gets a single chance to play cards in defense. Finally, the attacker gets one more chance to beat the defender. The winner gains/holds the territory, along with bonuses associated with that territory. Unlike many games of this type, Dealers in Hope focuses not only on the military side of warfare, but also on the people behind the scenes: the civilians, masses, etc. who affect and are affected by the campaign. -description from publisher

Dealers in Hope

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Dealers In Hope - How to PlayReview19:40

Dealers In Hope - How to Play

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About Dealers in Hope

From BoardGameGeek:

"A leader is a dealer in hope." - Napoleon Bonaparte Sea levels have risen, causing severe land and resource shortages. Europe has erupted in war, and it's up to you to salvage what is left for your people. Dealers in Hope is a deck-building game of conflict. As faction leaders, players vie for control of a future Europe that is a shell of its former glory. Build a deck that matches your faction's play style and take back the continent! Each player controls a different faction leader with unique abilities and a unique starting deck. The leader you choose determines how you score victory points to win the game. Regardless, all leaders score a bulk of their points through conquest. On your turn, select an action by placing one of your tokens on the action board. Actions fall into one of three categories: Train (add cards to your deck), Reorganize (manipulate your deck), and Assault (attack territories). Action slots are limited, so it is essential to plan ahead and guess your opponents' moves. Dealers in Hope uses several types of cards, with some types, i.e., professional cards, being selected randomly and others coming from the game's preset deck suggestions. Each set of professional cards has three levels - level 1, level 2, and master - and you must Train these increasingly powerful cards in order. Battles are fought via back-and-forth card play. Cards contain attack, defense, support, and (often) effects. The attacker plays as many cards as desired from their hand, then the defender gets a single chance to play cards in defense. Finally, the attacker gets one more chance to beat the defender. The winner gains/holds the territory, along with bonuses associated with that territory. Unlike many games of this type, Dealers in Hope focuses not only on the military side of warfare, but also on the people behind the scenes: the civilians, masses, etc. who affect and are affected by the campaign. -description from publisher

Designer

Kevin G. Nunn

Artist

DoFresh

Publisher

APE Games

Categories

Card GameScience FictionWargame

Mechanics

Combat ResolutionDeck BuildingHand ManagementArea Movement
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