
2021Zoltán Simon
From BoardGameGeek
In Remnants of War the Base Game is enhanced by 3 new guilds, Defense, Infiltration and Event cards. 3 New Guilds: 3 new Guilds are joining the fray with their unique keywords and mechanics: knights ready for war, city guards protecting the streets, and the holy clergy. Defense and Infiltration Cards: With the Guards guild DEFENSE cards enter the game to protect against negative effects, and the Soldiers guild brings INFILTRATION cards to temporarily weaken your opponent's deck. Event Cards: If you feel you have figured out the game and all its mechanics, it's time to raise the stakes with Event Cards. You can never know what calamity or lucky incident will hit the conflicting rulers of Ausonia. 3 Additional Guilds (30 Cards) 6 Defense Cards 15 Infiltrate Cards 26 Event Cards 1 Rulebook
2010Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler
1 - 4 players30 minMedium weight
2026Héctor Carrión Benavent, David Heras Pino
1 - 4 players30 - 120 minHeavy weight
From BoardGameGeek:
In Remnants of War the Base Game is enhanced by 3 new guilds, Defense, Infiltration and Event cards. 3 New Guilds: 3 new Guilds are joining the fray with their unique keywords and mechanics: knights ready for war, city guards protecting the streets, and the holy clergy. Defense and Infiltration Cards: With the Guards guild DEFENSE cards enter the game to protect against negative effects, and the Soldiers guild brings INFILTRATION cards to temporarily weaken your opponent's deck. Event Cards: If you feel you have figured out the game and all its mechanics, it's time to raise the stakes with Event Cards. You can never know what calamity or lucky incident will hit the conflicting rulers of Ausonia. 3 Additional Guilds (30 Cards) 6 Defense Cards 15 Infiltrate Cards 26 Event Cards 1 Rulebook
Designer
Zoltán Simon
Artists
Balázs Bodnár, Gergely Nagy
Publisher
Lycan Studio
Mechanics