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High Frontier 4 All: Module 2 – Colonization

High Frontier 4 All: Module 2 – Colonization

Expansion

2020·Jeffrey Chamberlain, Phil Eklund

1 - 5 players
30 - 240 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

High Frontier 4 All: Module 2 – Colonization

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High Frontier 4 All: Module 2 – Colonization (Ion) - Unbox & Storage SolutionUnboxing9:18

High Frontier 4 All: Module 2 – Colonization (Ion) - Unbox & Storage Solution

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About High Frontier 4 All: Module 2 – Colonization

From BoardGameGeek:

Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Designers

Jeffrey Chamberlain, Phil Eklund

Artist

Josefin Strand

Publisher

500 Nuances de Geek

Categories

CivilizationEconomicExplorationIndustry / Manufacturing

Mechanics

Auction / BiddingDeck BuildingHand ManagementNetwork and Route Building
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