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High Frontier 4 All: Module 1 – Terawatt & Futures

High Frontier 4 All: Module 1 – Terawatt & Futures

Expansion

2020·Jeffrey Chamberlain, Phil Eklund

1 - 5 players
30 - 240 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

High Frontier 4 All: Module 1 – Terawatt & Futures

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High Frontier 4 All: Module 1 – Terawatt & Futures (Ion)Unboxing9:03

High Frontier 4 All: Module 1 – Terawatt & Futures (Ion)

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About High Frontier 4 All: Module 1 – Terawatt & Futures

From BoardGameGeek:

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

Designers

Jeffrey Chamberlain, Phil Eklund

Artist

Josefin Strand

Publisher

500 Nuances de Geek

Categories

CivilizationEconomicExplorationIndustry / Manufacturing

Mechanics

Auction / BiddingDeck BuildingHand ManagementNetwork and Route Building
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