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Dive

Dive

2021·Romain Caterdjian, Anthony Perone

Videos
6
Creators
5

Mostly playthroughs and unboxings. Dive is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, 2 recorded sessions, and 2 unboxings.

1 - 4 players
20 - 30 min
Light weight: Learn it in minutes

From BoardGameGeek

Beyond the last continent on the remote island Windbark, diving is an ancestral tradition. During a rite of passage celebrated at the summer solstice, divers compete to retrieve the sacred stone of the village. The elder throws it from the top of the cliff, and the stone leads the contenders for the title of "hero" down to the depths of the ocean, aided in their quest by friendly sea turtles and manta rays. However, to retrieve the stone, they will need to avoid upsetting the sharks that inhabit the ocean... Dive plays simultaneously for all player divers, who start the game facing a shuffled stack of 36 transparent "ocean" cards. You have your own diver board and a set of five air tokens that are numbered 1-5 on both sides, with a shark on one side of each token. Dive explores the notion of perception, the ability of the divers to observe the ocean through a deck of transparent cards and to benefit from their observations. At the start of each round, you look into the "waters" before you to see how far you want to dive, with five levels being the maximum you can go (since you have five tokens). You then place the tokens on your board: If you think a shark is at a certain level, you need any tokens on this level to be shark side up - and if you goof, calling "shark" when no shark is present or vice versa, then you remove all tokens from your diver board at this level and at deeper levels. You're done for the round. If you think a certain level has a sea turtle or a manta ray, you might want to stack tokens on this level because whoever places the highest sum advances 1-2 spaces on the descent board (for a sea turtle) or moves onto the player token directly in below them on the descent board (for a manta ray). If you've finished evaluating a level for sharks, sea turtles, and manta rays, and anyone still has an air token on their board, you explore the next level. Once no one has any air tokens for the next level, the round ends, and everyone advances on the descent board equal to the number of levels that they successfully dove. Once you reach space #16 on the descent board, you can't use a manta ray to catch up to anyone, and if you fail the shark/no shark question for a level, you don't advance at all during that round, regardless of how many levels you first dove through successfully. Dive includes rules for solitaire play in which you compete against the village chief, and you can optionally play a competitive game with animal companions that give you a one-time bonus.

Dive

Watch first

Learn to play

Dive in 60 Seconds #boardgames0:57

Dive in 60 Seconds #boardgames

Board Game Dad

Board Game Dad

Review

Initial Impressions-DIVE review20:21

Initial Impressions-DIVE review

Where There's A Wilz, There's a Play

Where There's A Wilz, There's a Play

Watch it played

Dive Playthrough1:50:56

Dive Playthrough

Where There's A Wilz, There's a Play

Where There's A Wilz, There's a Play

Which Dive video should I watch?

Dive has 6 videos from 5 creators: 1 review, 1 how-to-play guide, 2 playthroughs and 2 unboxings. They date from 2021 to January 2025.

To learn the rules, start with "Dive in 60 Seconds #boardgames" by Board Game Dad, which runs 1 min.

For an opinion before you buy, start with "Initial Impressions-DIVE review" by Where There's A Wilz, There's a Play. To see it played, watch "Dive Playthrough" by Where There's A Wilz, There's a Play, one of 2 playthroughs.

If you like it, try 12 Rivers and Ouch!, also by Romain Caterdjian, or Courtisans and Daydream, also by Anthony Perone.

All videos

Dive in 60 Seconds #boardgamesHow to play0:57

Dive in 60 Seconds #boardgames

Board Game Dad

Board Game Dad

Dive PlaythroughPlaythrough1:50:56

Dive Playthrough

Where There's A Wilz, There's a Play

Where There's A Wilz, There's a Play

Initial Impressions-DIVE reviewReview20:21

Initial Impressions-DIVE review

Where There's A Wilz, There's a Play

Where There's A Wilz, There's a Play

Dive Board Game UnboxingUnboxing2:16

Dive Board Game Unboxing

Tabletop Gaming Guild

Tabletop Gaming Guild

Board Game Gumbo: PlaythroughPlaythrough35:21

Board Game Gumbo: Playthrough

Board Game Gumbo (Board Game Gumbo)

Board Game Gumbo (Board Game Gumbo)

12 Upcoming Kickstarters - You should be watching!Unboxing15:32

12 Upcoming Kickstarters - You should be watching!

Quackalope

Quackalope

Creators who cover this

All channels
Where There's A Wilz, There's a Play
Where There's A Wilz, There's a Play
2 videos of this game
Board Game Dad
Board Game Dad
1 video of this game
Board Game Gumbo (Board Game Gumbo)
Board Game Gumbo (Board Game Gumbo)
1 video of this game
Quackalope
Quackalope
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game

Games like this

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Courtisans

2024·Romaric Galonnier, Anthony Perone

Videos
65
Creators
57
Mostly reviews and how-to-play

2 - 5 players·20 - 30 min·Light weight

12 Rivers

2025·Romain Caterdjian

Videos
33
Creators
27
Mainly reviews

2 - 4 players·45 - 75 min·Light weight

Daydream

2025·Anthony Perone, Benoit Turpin

Videos
18
Creators
14
Mainly reviews and unboxings

1 - 5 players·15 - 30 min·Light weight

Ouch!

2022·Romain Caterdjian, Théo Rivière

Videos
18
Creators
14
Mainly how-to-play

2 - 5 players·10 - 15 min·Light weight

About Dive

From BoardGameGeek:

Beyond the last continent on the remote island Windbark, diving is an ancestral tradition. During a rite of passage celebrated at the summer solstice, divers compete to retrieve the sacred stone of the village. The elder throws it from the top of the cliff, and the stone leads the contenders for the title of "hero" down to the depths of the ocean, aided in their quest by friendly sea turtles and manta rays. However, to retrieve the stone, they will need to avoid upsetting the sharks that inhabit the ocean... Dive plays simultaneously for all player divers, who start the game facing a shuffled stack of 36 transparent "ocean" cards. You have your own diver board and a set of five air tokens that are numbered 1-5 on both sides, with a shark on one side of each token. Dive explores the notion of perception, the ability of the divers to observe the ocean through a deck of transparent cards and to benefit from their observations. At the start of each round, you look into the "waters" before you to see how far you want to dive, with five levels being the maximum you can go (since you have five tokens). You then place the tokens on your board: If you think a shark is at a certain level, you need any tokens on this level to be shark side up - and if you goof, calling "shark" when no shark is present or vice versa, then you remove all tokens from your diver board at this level and at deeper levels. You're done for the round. If you think a certain level has a sea turtle or a manta ray, you might want to stack tokens on this level because whoever places the highest sum advances 1-2 spaces on the descent board (for a sea turtle) or moves onto the player token directly in below them on the descent board (for a manta ray). If you've finished evaluating a level for sharks, sea turtles, and manta rays, and anyone still has an air token on their board, you explore the next level. Once no one has any air tokens for the next level, the round ends, and everyone advances on the descent board equal to the number of levels that they successfully dove. Once you reach space #16 on the descent board, you can't use a manta ray to catch up to anyone, and if you fail the shark/no shark question for a level, you don't advance at all during that round, regardless of how many levels you first dove through successfully. Dive includes rules for solitaire play in which you compete against the village chief, and you can optionally play a competitive game with animal companions that give you a one-time bonus.

Designers

Romain Caterdjian, Anthony Perone

Artist

Alexandre Bonvalot

Publisher

Sit Down!

Categories

Exploration

Mechanics

Action PointsProgrammed ActionsPush Your LuckRace
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