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Battle of Britain

Battle of Britain

2020·Tom Lee

2 players
20 - 45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Battle card game, recreate the greatest air battle in 1940, Britain's RAF versus Germany's Luftwaffe in World War II Use your battle and tactic cards to out smart your opponent, win dogfights and monitor your squadrons to win battles and ultimately gain air superiority over the fields of Britain. Will the few be victorious? Players will fight 7 battles per round attempting to win the air superiority card. Whoever wins the most battles this card is moved to their side of the table. Sequence of play both players must place one of their battle cards face down. Both players may also play one tactic card face down if applicable. Once done cards are revealed. Players then work out their final score using a combination of their battle, tactic and event cards, highest score wins. If a player wins a battle they can change the current event card and also change theirs or their opponents squadrons cards. Squadron cards will have positive and negative effects on both players. Event cards will also affect certain cards. Players can also recreate dogfights in certain situations using a rock, paper, scissor mechanic. Players must try and get inside their opponents mind, what did they do last round/dogfight etc. This a pocket card game ideal for travel or to use before or after your main gaming event. It can also be used to introduce non gamers and children and teach them about history in a quick and fun way. -description from the designer

Battle of Britain

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Battle of Britain - UnboxingUnboxing3:51

Battle of Britain - Unboxing

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About Battle of Britain

From BoardGameGeek:

Battle card game, recreate the greatest air battle in 1940, Britain's RAF versus Germany's Luftwaffe in World War II Use your battle and tactic cards to out smart your opponent, win dogfights and monitor your squadrons to win battles and ultimately gain air superiority over the fields of Britain. Will the few be victorious? Players will fight 7 battles per round attempting to win the air superiority card. Whoever wins the most battles this card is moved to their side of the table. Sequence of play both players must place one of their battle cards face down. Both players may also play one tactic card face down if applicable. Once done cards are revealed. Players then work out their final score using a combination of their battle, tactic and event cards, highest score wins. If a player wins a battle they can change the current event card and also change theirs or their opponents squadrons cards. Squadron cards will have positive and negative effects on both players. Event cards will also affect certain cards. Players can also recreate dogfights in certain situations using a rock, paper, scissor mechanic. Players must try and get inside their opponents mind, what did they do last round/dogfight etc. This a pocket card game ideal for travel or to use before or after your main gaming event. It can also be used to introduce non gamers and children and teach them about history in a quick and fun way. -description from the designer

Designer

Tom Lee

Artist

Adrian Stone

Publisher

Little Bighorn Games

Categories

Children's GameEducationalWorld War II

Mechanics

Card-DrivenMemorySimultaneous Action Selection
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