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Undo: 600 Seconds

Undo: 600 Seconds

2020·Michael Palm, Lukas Zach

2 - 6 players
45 - 90 min
Light weight: Learn it in minutes

From BoardGameGeek

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths - whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past - and not every change is a turn for the better! UNDO: 600 Seconds places you in Los Angeles on New Year's Eve. Right now, the main character of this scenario should have been lying on a sun lounger in Hawaii for a week already, cocktail in hand. Instead, he's clutching a pair of pliers with trembling hands, uncertain which wire to cut. Sweat runs into his eyes, adrenaline rushes through his veins. The seconds on the timer of the bomb tick down mercilessly ... 8 ... 7 ... He desperately tries to remember his training with the CIA more than three decades ago ... 6 ... 5 ... This must be payback for working only an office job these last ten years ... 4 ... 3 ... He needs to make a decision if he wants to save all the people in this skyscraper ... 2 ... He cuts one wire ... 1 ... As the fireworks begin to illuminate the skyline of Los Angeles ... 0 ... the sound of a massive explosion and a devastating ball of fire usher in the new year with a catastrophe...

Undo: 600 Seconds

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Undo: 600 Seconds (Pegasus Spiele) - Unboxing and Non-Spoiler OverviewUnboxing11:08

Undo: 600 Seconds (Pegasus Spiele) - Unboxing and Non-Spoiler Overview

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About Undo: 600 Seconds

From BoardGameGeek:

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths - whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past - and not every change is a turn for the better! UNDO: 600 Seconds places you in Los Angeles on New Year's Eve. Right now, the main character of this scenario should have been lying on a sun lounger in Hawaii for a week already, cocktail in hand. Instead, he's clutching a pair of pliers with trembling hands, uncertain which wire to cut. Sweat runs into his eyes, adrenaline rushes through his veins. The seconds on the timer of the bomb tick down mercilessly ... 8 ... 7 ... He desperately tries to remember his training with the CIA more than three decades ago ... 6 ... 5 ... This must be payback for working only an office job these last ten years ... 4 ... 3 ... He needs to make a decision if he wants to save all the people in this skyscraper ... 2 ... He cuts one wire ... 1 ... As the fireworks begin to illuminate the skyline of Los Angeles ... 0 ... the sound of a massive explosion and a devastating ball of fire usher in the new year with a catastrophe...

Designers

Michael Palm, Lukas Zach

Artists

Lea Fröhlich, Lisa Lenz

Publisher

Pegasus Spiele

Categories

AdventureCard GameMurder / Mystery

Mechanics

Cooperative GameDeductionStorytelling & Narrative
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