2019Alexandre Aboud, Danilo de Alcantara, Clayton Machado
- Videos
- 51
- Creators
- 33
1 - 8 players45 - 90 minMedium weight

2023Alexandre Aboud, Danilo de Alcantara, Michael Alves, Keli L. Cruz, Toi von Glehn, Clayton Machado, Guilherme Vasconcelos
Mainly unboxings and how-to-play. Arena: The Contest – Tanares Adventures is covered on BoardGameVideo.com by 18 reviews, 19 how-to-play guides, 16 recorded sessions, 26 unboxings, and 5 other videos.
From BoardGameGeek
Tanares Adventures is a massive expansion for Arena: the Contest. With more than 40 miniatures and 70 different types of villains, it takes the cooperative campaign content beyond 100 hours of unique gameplay, and adds a new Combat Role to multiply the possibilities in PvP and Co-op matches. The PvP Game Modes (Capture the Orb, Tournament, Team Competition) become richer with the addition of the Commanders and their respective Companions. With a second miniature on the board, this new Combat Role (8th in total) brings to the table interesting and varied strategical and tactical novelties, and teambuilding synergies. The game's Co-op/Campaign Mode now develops in a semi-open world, where players can consult an Adventure Map and decide where they want to go next, instead of being linearly directed by the story. The Campaign runs in Cycles, each with three phases: City Phase, Journey Phase, and Quest Phase. In the City Phase, players have the opportunity to buy items, rest, and develop sidequests related to City Structures (that can be upgraded), Relics (rewards obtained by completing a Quest, that initiate optional story arcs with a puzzle vibe), and others. In the Journey Phase, players read a prelude related to the region they want to visit, in connection with the overall story, and prepare for the Quest, by studying what they may face (this changes according to Story Facts unlocked), assigning tasks to Assets (helpful NPCs that join the team as the story progresses), equipping items, and more. Finally, in the Quest Phase, the game board is assembled and dozens of different villains may be faced. The dungeon crawling and replayability vibe is heightened by the addition of random encounters, secret rooms with previously unknown content, events and interactions that require tough decisions during the mission, and more. All your decisions matter and significantly impact the Quests' gameplay, modifying even the circumstances of the multi-part epic final mission, and determines the Boss (or Bosses) you might face, in an exciting campaign with multiple endings. -description from publisher
Arena: The Contest – Tanares Adventures has 84 videos from 30 creators: 18 reviews, 19 how-to-play guides, 16 playthroughs, 26 unboxings and 5 other videos. They date from 2020 to October 2026.
To learn the rules, start with "Tanares: Adventures - How to Play (Part 1) (Official)" by Board Game Coffee, which runs 1 h 12 min. For a quicker teach, "Tanares Adventures Ultimate: Upgrade kit" by Phlanx06 runs 15 min.
For an opinion before you buy, start with "Tanares Adventures Kickstarter Preview" by Mature Minded Gamers. 15 creators have reviewed it. To see it played, watch "Tanares Adventures Board Game - Solo Playthrough - The Quest Begins!" by Tabletop For One, one of 16 playthroughs.
If you like it, try Arena: The Contest and Tanares Expeditions: Central Sea, also by Alexandre Aboud, or Odalin: Dungeons of Doom and Spellrift Legends, also by Michael Alves.
8 of 30
2019Alexandre Aboud, Danilo de Alcantara, Clayton Machado
1 - 8 players45 - 90 minMedium weight
2025Michael Alves
1 - 4 players90 - 120 minHeavy weight
2025Alexandre Aboud
1 - 4 players90 - 150 minHeavy weight
From BoardGameGeek:
Tanares Adventures is a massive expansion for Arena: the Contest. With more than 40 miniatures and 70 different types of villains, it takes the cooperative campaign content beyond 100 hours of unique gameplay, and adds a new Combat Role to multiply the possibilities in PvP and Co-op matches. The PvP Game Modes (Capture the Orb, Tournament, Team Competition) become richer with the addition of the Commanders and their respective Companions. With a second miniature on the board, this new Combat Role (8th in total) brings to the table interesting and varied strategical and tactical novelties, and teambuilding synergies. The game's Co-op/Campaign Mode now develops in a semi-open world, where players can consult an Adventure Map and decide where they want to go next, instead of being linearly directed by the story. The Campaign runs in Cycles, each with three phases: City Phase, Journey Phase, and Quest Phase. In the City Phase, players have the opportunity to buy items, rest, and develop sidequests related to City Structures (that can be upgraded), Relics (rewards obtained by completing a Quest, that initiate optional story arcs with a puzzle vibe), and others. In the Journey Phase, players read a prelude related to the region they want to visit, in connection with the overall story, and prepare for the Quest, by studying what they may face (this changes according to Story Facts unlocked), assigning tasks to Assets (helpful NPCs that join the team as the story progresses), equipping items, and more. Finally, in the Quest Phase, the game board is assembled and dozens of different villains may be faced. The dungeon crawling and replayability vibe is heightened by the addition of random encounters, secret rooms with previously unknown content, events and interactions that require tough decisions during the mission, and more. All your decisions matter and significantly impact the Quests' gameplay, modifying even the circumstances of the multi-part epic final mission, and determines the Boss (or Bosses) you might face, in an exciting campaign with multiple endings. -description from publisher
Designers
Alexandre Aboud, Danilo de Alcantara, Michael Alves, Keli L. Cruz, Toi von Glehn, Clayton Machado, Guilherme Vasconcelos
Artist
Guilherme Batista
Publisher
Dragori Games
Categories
Mechanics