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Fury at Midway

Fury at Midway

2020·Yasushi Nakaguro

1 - 2 players
90 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

"Fury at Midway" has been originally published in Japanese by Bonsai Game as “Midway: Turning the Tide in the Pacific”. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards were added to better cover the range of historical events of the battle. Anti-aircraft fire was reduced and rules for hitting the wrong carrier force were introduced. The map areas were expanded a hex row and the counter art was redone as well as many other small changes. The game system is primarily one of air operations. When to strike and with what planes is the primary question of the game. This is balanced by how you defend your own fleet and the island of Midway for the Americans or the invasion fleet for the Japanese. The Japanese have to either take Midway or win the carrier battle to win the game and having two objectives really challenges the Japanese player to make a good plan while the American situation is simpler but his forces are not as well trained and errors in navigation, strike coordination, escort, etc can take a toll. Surface forces are not shown in the game except in their effects in AAA, bombardment, or the slight chance of an abstract night surface battle. This is a simple yet pretty accurate version of Midway that was a lot of fun during testing. -description from the publisher

Fury at Midway

Watch first

Review

Video Review26:17

Video Review

MarcoOmnigamer

MarcoOmnigamer

Watch it played

FURY AT MIDWAY DIGITAL VERSION PLAYTHROUGH (GAME 2)27:34

FURY AT MIDWAY DIGITAL VERSION PLAYTHROUGH (GAME 2)

Mike Richardson

Mike Richardson

Which Fury at Midway video should I watch?

Fury at Midway has 3 videos from 3 creators: 1 review, 1 playthrough and 1 unboxing. They date from 2022 to January 2026.

For an opinion before you buy, start with "Video Review" by MarcoOmnigamer. To see it played, watch "FURY AT MIDWAY DIGITAL VERSION PLAYTHROUGH (GAME 2)" by Mike Richardson.

If you like it, try 300: Earth & Water, Port Arthur, Guerre Eclair and Warsaw 1920: Lenin's Failed Conquest of Europe, also by Yasushi Nakaguro.

All videos

Video ReviewReview26:17

Video Review

MarcoOmnigamer

MarcoOmnigamer

FURY AT MIDWAY DIGITAL VERSION PLAYTHROUGH (GAME 2)Playthrough27:34

FURY AT MIDWAY DIGITAL VERSION PLAYTHROUGH (GAME 2)

Mike Richardson

Mike Richardson

Fury at Midway UnboxingUnboxing5:16

Fury at Midway Unboxing

Pushing Cardboard

Pushing Cardboard

Creators who cover this

All channels
MarcoOmnigamer
MarcoOmnigamer
1 video of this game
Mike Richardson
Mike Richardson
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game

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About Fury at Midway

From BoardGameGeek:

"Fury at Midway" has been originally published in Japanese by Bonsai Game as “Midway: Turning the Tide in the Pacific”. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards were added to better cover the range of historical events of the battle. Anti-aircraft fire was reduced and rules for hitting the wrong carrier force were introduced. The map areas were expanded a hex row and the counter art was redone as well as many other small changes. The game system is primarily one of air operations. When to strike and with what planes is the primary question of the game. This is balanced by how you defend your own fleet and the island of Midway for the Americans or the invasion fleet for the Japanese. The Japanese have to either take Midway or win the carrier battle to win the game and having two objectives really challenges the Japanese player to make a good plan while the American situation is simpler but his forces are not as well trained and errors in navigation, strike coordination, escort, etc can take a toll. Surface forces are not shown in the game except in their effects in AAA, bombardment, or the slight chance of an abstract night surface battle. This is a simple yet pretty accurate version of Midway that was a lot of fun during testing. -description from the publisher

Designer

Yasushi Nakaguro

Publisher

Revolution Games (II)

Categories

Aviation / FlightNauticalWargameWorld War II

Mechanics

Dice RollingGrid MovementHex GridHidden Movement
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