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Owl About

Owl About

2019·Tom Matsuoka

3 - 6 players
15 - 30 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In the trick-taking game アウルアバウト (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day. The cards in the game are suit-less and range from 1 to 10, with each card having two to four copies, and a few cards also having a "night" version. In general, the highest card will win the trick and players must play a card that is equal to or higher than the card that has the highest speed value played in the trick if they can. Each card has a special effect, but only the effect of the card that wins the trick is activated. Some of the effects include reversing the order, such that the lowest card will win future tricks; passing the lead to another player; or giving a trick won to another player. The lowest ranked cards also have abilities that trigger when the highest value cards are present in the same trick which increase their rank. At the end of a hand, the player with the most trophies will earn that many points, with most tricks being worth 1 trophy. All other players will earn points equal to the difference between the winning player's trophy count and their own. Play continues until players reach a specified victory point count, and the player with the least points wins.

Owl About

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Owl About - How to PlayHow to play21:32

Owl About - How to Play

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About Owl About

From BoardGameGeek:

In the trick-taking game アウルアバウト (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day. The cards in the game are suit-less and range from 1 to 10, with each card having two to four copies, and a few cards also having a "night" version. In general, the highest card will win the trick and players must play a card that is equal to or higher than the card that has the highest speed value played in the trick if they can. Each card has a special effect, but only the effect of the card that wins the trick is activated. Some of the effects include reversing the order, such that the lowest card will win future tricks; passing the lead to another player; or giving a trick won to another player. The lowest ranked cards also have abilities that trigger when the highest value cards are present in the same trick which increase their rank. At the end of a hand, the player with the most trophies will earn that many points, with most tricks being worth 1 trophy. All other players will earn points equal to the difference between the winning player's trophy count and their own. Play continues until players reach a specified victory point count, and the player with the least points wins.

Designer

Tom Matsuoka

Artist

Romi

Publisher

Uesama Games (上さまゲームズ)

Categories

AnimalsCard Game

Mechanics

Trick-taking & Climbing
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