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Rifles in the Peninsula

Rifles in the Peninsula

2019·Gottardo Zancani

1 players
20 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Rifles in the Peninsula is the third game of the solitaire RIFLES series, which also includes Rifles in the Pacific and Rifles in the Ardennes. The focus of this new title is on the Napoleonic Wars (1799-1815). The RIFLES system allows the recreation of small combat engagements (five to ten units per side), using an abstract map that represents the main features of the terrain like trees, buildings, hills. Placement of terrain features is guided but is never the same on each game, always creating new tactical challenges. The enemy strategy and the fog of war is recreated with the use of random Event Markers and “Activation Tables” that drive the enemy units toward their objective. Rifles in the Peninsula introduces new rules to cover unique aspects of the Napoleonic Wars including mounted troops, formations, and the impact of the longer reload time of the weapons of the period (pistols, muskets, and rifles). The different attributes of the units (combat factors, quality, special traits) grenadiers, voltigeurs, cuirassiers and dragoons. The Campaign game has been greatly redesigned and is now based on the timeline of the main campaigns of the period. The new Glory Track will represent the career of the Leader of your units, your avatar in the game, and your rank will have a direct influence on the game. Each year of the campaign includes four to six main “scenes”: a scene can trigger one Mission on the battlefield or a Campaign Event. Twelve different Missions are available, covering classical military duties like reconnaissance as well as iconic battle episodes like the capture of a gun. Campaign Events are resolved without the need to setup the battlefield and cover episodes like barrack inspections, field maneuvers and of course duels. As a bonus, an optional mini-game The Duel (inspired by the movie, The Duelists)has been included in the package: this mini-game allows players to re-create a saber duel with a more personal perspective, providing an additional level of immersion in the historical period. From thundering muskets, to rattle of sabers, Rifles in the Peninsula vividly recreates Napoleonic skirmishes like never before. -description from the publisher

Rifles in the Peninsula

Which Rifles in the Peninsula video should I watch?

Rifles in the Peninsula has 2 videos from 2 creators: 1 review and 1 unboxing. They date from April to July 2022.

If you like it, try Ju 87 Stuka Ace, Rifles in the 'Nam, Rattenkrieg and Space Infantry, also by Gottardo Zancani.

All videos

Unboxing: Rifles in the Peninsula - The Players' AidUnboxing14:23

Unboxing: Rifles in the Peninsula - The Players' Aid

The Players Aid

The Players Aid

Rifles in the Peninsula reviewReview25:38

Rifles in the Peninsula review

JK WARGAMES

JK WARGAMES

Creators who cover this

All channels
JK WARGAMES
JK WARGAMES
1 video of this game
The Players Aid
The Players Aid
1 video of this game

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About Rifles in the Peninsula

From BoardGameGeek:

Rifles in the Peninsula is the third game of the solitaire RIFLES series, which also includes Rifles in the Pacific and Rifles in the Ardennes. The focus of this new title is on the Napoleonic Wars (1799-1815). The RIFLES system allows the recreation of small combat engagements (five to ten units per side), using an abstract map that represents the main features of the terrain like trees, buildings, hills. Placement of terrain features is guided but is never the same on each game, always creating new tactical challenges. The enemy strategy and the fog of war is recreated with the use of random Event Markers and “Activation Tables” that drive the enemy units toward their objective. Rifles in the Peninsula introduces new rules to cover unique aspects of the Napoleonic Wars including mounted troops, formations, and the impact of the longer reload time of the weapons of the period (pistols, muskets, and rifles). The different attributes of the units (combat factors, quality, special traits) grenadiers, voltigeurs, cuirassiers and dragoons. The Campaign game has been greatly redesigned and is now based on the timeline of the main campaigns of the period. The new Glory Track will represent the career of the Leader of your units, your avatar in the game, and your rank will have a direct influence on the game. Each year of the campaign includes four to six main “scenes”: a scene can trigger one Mission on the battlefield or a Campaign Event. Twelve different Missions are available, covering classical military duties like reconnaissance as well as iconic battle episodes like the capture of a gun. Campaign Events are resolved without the need to setup the battlefield and cover episodes like barrack inspections, field maneuvers and of course duels. As a bonus, an optional mini-game The Duel (inspired by the movie, The Duelists)has been included in the package: this mini-game allows players to re-create a saber duel with a more personal perspective, providing an additional level of immersion in the historical period. From thundering muskets, to rattle of sabers, Rifles in the Peninsula vividly recreates Napoleonic skirmishes like never before. -description from the publisher

Designer

Gottardo Zancani

Publisher

Tiny Battle Publishing

Categories

NapoleonicWargame

Mechanics

Action PointsCampaign GameSolo / Solitaire Game
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