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SpaceCorp: Ventures

SpaceCorp: Ventures

Expansion

2021·John H. Butterfield

Videos
7
Creators
3

Mostly playthroughs. SpaceCorp: Ventures is covered on BoardGameVideo.com by 1 reviews, 5 recorded sessions, and 1 unboxings.

1 - 4 players
60 - 240 min
Heavy weight: Expect a long teach

From BoardGameGeek

SpaceCorp: Ventures is the first module for SpaceCorp: 2025-2300AD, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. Contents: 14 double-sided HQ Boards 27 cards One contract disc One updated solitaire player aid One rulebook -description from publisher's website Allied Transit: Specializes in spaceports and transportation networks. Humanistics: Movement opposed to genetic adaptation, populating space with “pure” humans. InfraMaxx: More deep space infrastructure for all, if you need it, we have it. Next Generation: Rapidly adapting humanity for living in the stars. Nova Capital: Investing and speculating on others' space ventures. Polaris GCI: Enhanced multi-use base-building capabilities. Stellar Security: Keeping you safe in the stars, for a price. - Source: Grant, "Interview with John Butterfield Designer of SpaceCorp: Ventures from GMT Games", The Player's Aid, 2021-02-08

SpaceCorp: Ventures

Watch first

Review

Review: SpaceCorp Ventures - The Players' Aid14:31

Review: SpaceCorp Ventures - The Players' Aid

The Players Aid

The Players Aid

Watch it played

SpaceCorp + Ventures Solo Part 340:00

SpaceCorp + Ventures Solo Part 3

Grantos

Grantos

Which SpaceCorp: Ventures video should I watch?

SpaceCorp: Ventures has 7 videos from 3 creators: 1 review, 5 playthroughs and 1 unboxing. They date from 2022 to November 2024.

For an opinion before you buy, start with "Review: SpaceCorp Ventures - The Players' Aid" by The Players Aid. To see it played, watch "SpaceCorp + Ventures Solo Part 3" by Grantos, one of 5 playthroughs.

If you like it, try Enemy Action: Kharkov, RAF: The Battle of Britain 1940, Conflict of Heroes: Eastern Front – Solo Expansion and SpaceCorp: 2025-2300AD, also by John H. Butterfield.

All videos

SpaceCorp + Ventures Solo Part 3Playthrough40:00

SpaceCorp + Ventures Solo Part 3

Grantos

Grantos

SpaceCorp + Ventures Solo Part 14Playthrough1:15:38

SpaceCorp + Ventures Solo Part 14

Grantos

Grantos

SpaceCorp + Ventures Solo Part 13Playthrough1:20:40

SpaceCorp + Ventures Solo Part 13

Grantos

Grantos

SpaceCorp + Ventures Solo Part 1Playthrough1:07:24

SpaceCorp + Ventures Solo Part 1

Grantos

Grantos

SpaceCorp + Ventures Solo Part 2Playthrough1:09:51

SpaceCorp + Ventures Solo Part 2

Grantos

Grantos

Unboxing SpaceCorp: VenturesUnboxing8:21

Unboxing SpaceCorp: Ventures

PhoenixKnight

PhoenixKnight

Review: SpaceCorp Ventures - The Players' AidReview14:31

Review: SpaceCorp Ventures - The Players' Aid

The Players Aid

The Players Aid

Creators who cover this

All channels
Grantos
Grantos
5 videos of this game
PhoenixKnight
PhoenixKnight
1 video of this game
The Players Aid
The Players Aid
1 video of this game

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Conflict of Heroes: Eastern Front – Solo Expansion

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About SpaceCorp: Ventures

From BoardGameGeek:

SpaceCorp: Ventures is the first module for SpaceCorp: 2025-2300AD, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. Contents: 14 double-sided HQ Boards 27 cards One contract disc One updated solitaire player aid One rulebook -description from publisher's website Allied Transit: Specializes in spaceports and transportation networks. Humanistics: Movement opposed to genetic adaptation, populating space with “pure” humans. InfraMaxx: More deep space infrastructure for all, if you need it, we have it. Next Generation: Rapidly adapting humanity for living in the stars. Nova Capital: Investing and speculating on others' space ventures. Polaris GCI: Enhanced multi-use base-building capabilities. Stellar Security: Keeping you safe in the stars, for a price. - Source: Grant, "Interview with John Butterfield Designer of SpaceCorp: Ventures from GMT Games", The Player's Aid, 2021-02-08

Designer

John H. Butterfield

Artist

Kurt Miller

Publisher

GMT Games

Categories

EconomicExplorationScience FictionSpace Exploration

Mechanics

Hand ManagementArea MovementVariable Player Powers
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SpaceCorp: Ventures
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