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Lord of the Chords: The Geekiest, Punniest Music Theory Card Game

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game

2019·Jonathan Ng, Keith Teo, Phang Jun Yu

2 - 4 players
25 - 45 min
Heavy weight: Expect a long teach

From BoardGameGeek

Lord of the Chords is a classical music themed, card drafting set collection game for 2-4 players that has real music theory cleverly woven into its game mechanics. Prepare for augmented fun, major geeky learning, and diminished boredom! Players begin by choosing 1 of 13 musical instruments that grant variable player powers. To win the game, players must draft the right Note cards to their hands, according to the active Key Signature tile. Notes are then played to the field, and combined to form Chords. When a Chord that matches the current Key Signature is completed by a player, that Key Signature Tile is claimed! The first Player to collect 3 Key Signatures is the Bringer of Harmony, the Destroyer of Dissonance, the Lord of the Chords! On your turn, you first draft 3 cards, then make 3 moves. You may spend your moves by (1) playing a Note card, or (2) playing an Action card. Other ways to spend moves include: (A) Moving a Note card from one chord to another, (B) buying Accidental Tokens, or (C) spending 2 moves to draft 1 additional card. Note cards must be diatonic to be played, according to the active Key Signature. Action cards range from punny composer cards like “More-zart”, which allows you to draw 2 more cards, to powerful music theory concepts like “Major 7th Steal”, which allows you to turn the tables by stealing another player's hard earned Key Signature tile! Accidental Tokens make it easier to complete chords. They are placed on Note cards to raise or lower the note by a semitone/half step, depending on whether the sharp or flat side is facing up, respectively. Accidental tokens are bought by selling a dotted quarter note/dotted crotchet worth of Note cards. All cards are drafted from a pool of 6 cards, so memory, prediction and counter-strategizing are key to victory. Every play is noteworthy - you can't miss a beat! The player who most recently practiced music goes first, so go practice! -description from the designer

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game

Which Lord of the Chords: The Geekiest, Punniest Music Theory Card Game video should I watch?

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game has 2 videos from 2 creators: 1 review and 1 other video. They date from June 2022.

If you like it, try 7 Wonders: Architects, Guillotine, Tower Up or Red Rising, which share several of its mechanics.

All videos

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game Review - with Tom VaselReview10:15

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game Review - with Tom Vasel

The Dice Tower

The Dice Tower

Lord of the Chords - Daily Game Unboxing10:11

Lord of the Chords - Daily Game Unboxing

Dice Tower Encore

Dice Tower Encore

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All channels
Dice Tower Encore
Dice Tower Encore
1 video of this game
The Dice Tower
The Dice Tower
1 video of this game

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About Lord of the Chords: The Geekiest, Punniest Music Theory Card Game

From BoardGameGeek:

Lord of the Chords is a classical music themed, card drafting set collection game for 2-4 players that has real music theory cleverly woven into its game mechanics. Prepare for augmented fun, major geeky learning, and diminished boredom! Players begin by choosing 1 of 13 musical instruments that grant variable player powers. To win the game, players must draft the right Note cards to their hands, according to the active Key Signature tile. Notes are then played to the field, and combined to form Chords. When a Chord that matches the current Key Signature is completed by a player, that Key Signature Tile is claimed! The first Player to collect 3 Key Signatures is the Bringer of Harmony, the Destroyer of Dissonance, the Lord of the Chords! On your turn, you first draft 3 cards, then make 3 moves. You may spend your moves by (1) playing a Note card, or (2) playing an Action card. Other ways to spend moves include: (A) Moving a Note card from one chord to another, (B) buying Accidental Tokens, or (C) spending 2 moves to draft 1 additional card. Note cards must be diatonic to be played, according to the active Key Signature. Action cards range from punny composer cards like “More-zart”, which allows you to draw 2 more cards, to powerful music theory concepts like “Major 7th Steal”, which allows you to turn the tables by stealing another player's hard earned Key Signature tile! Accidental Tokens make it easier to complete chords. They are placed on Note cards to raise or lower the note by a semitone/half step, depending on whether the sharp or flat side is facing up, respectively. Accidental tokens are bought by selling a dotted quarter note/dotted crotchet worth of Note cards. All cards are drafted from a pool of 6 cards, so memory, prediction and counter-strategizing are key to victory. Every play is noteworthy - you can't miss a beat! The player who most recently practiced music goes first, so go practice! -description from the designer

Designers

Jonathan Ng, Keith Teo, Phang Jun Yu

Artist

Keith Teo

Publisher

Lord of the Chords LLP

Categories

Card GameEducationalMusic

Mechanics

DraftingSet CollectionTake ThatVariable Player Powers
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