Mardi Gras Madness

Mardi Gras Madness

2020Mark Burlet, Arthur Franz IV, Ben Jennings

1 - 6 players
25 - 30 min
2.0/5 weight

From BoardGameGeek

Mardi Gras Madness offers the fun and frenzy of a Mardi Gras parade all year long! Compete for a wide range of throws and earn points for what you catch, how much you catch, and for matching sets of throws. The strategy lies in beating the crowd to the throws you want. But watch out! Another player can toss a well-timed “Throw Me Something” card to change the parade and put your best laid plans in jeopardy. Of course, you have “Throw Me Something” cards, too…. Are you ready for some Mardi Gras Madness? Winning Mardi Gras Madness means catching the best combination of throws to score the most points at the end of your parade. Each “Throws Card” has a value from 0 to 6, and collecting the right sets of matching cards can boost your end game scoring. When two or more players try to catch the same throws, a roll-off occurs. Highest roll wins all the throws! "Throw Me Something" cards are specific advantages that allow players to break the rules. You earn them when you lose roll-offs. So no matter what happens, players are always working to improve their standing at the parade. Mardi Gras Madness has a challenging solo mode, authentic artwork, a family-friendly theme and a fun pace! -description from publisher

Creators who cover this

Board Game Museum
Board Game Museum
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The Boardgame Mechanics
The Boardgame Mechanics
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About Mardi Gras Madness

From BoardGameGeek:

Mardi Gras Madness offers the fun and frenzy of a Mardi Gras parade all year long! Compete for a wide range of throws and earn points for what you catch, how much you catch, and for matching sets of throws. The strategy lies in beating the crowd to the throws you want. But watch out! Another player can toss a well-timed “Throw Me Something” card to change the parade and put your best laid plans in jeopardy. Of course, you have “Throw Me Something” cards, too…. Are you ready for some Mardi Gras Madness? Winning Mardi Gras Madness means catching the best combination of throws to score the most points at the end of your parade. Each “Throws Card” has a value from 0 to 6, and collecting the right sets of matching cards can boost your end game scoring. When two or more players try to catch the same throws, a roll-off occurs. Highest roll wins all the throws! "Throw Me Something" cards are specific advantages that allow players to break the rules. You earn them when you lose roll-offs. So no matter what happens, players are always working to improve their standing at the parade. Mardi Gras Madness has a challenging solo mode, authentic artwork, a family-friendly theme and a fun pace! -description from publisher

Designers

Mark Burlet, Arthur Franz IV, Ben Jennings

Categories

Card Game

Mechanics

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