boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
C.S.A. America's Civil War 1861-1865

C.S.A. America's Civil War 1861-1865

2008·Wes Erni, Ben Madison

1 - 2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

C.S.A. is a simulation game of the American Civil war. The USA player controls the Union side and the CSA player controls the Confederate side. The Game contains the rulebook, 288 counters, one color map and 10 sheets of charts and tables. The game uses Ben Madison and Wes Erni's "Charles S. Roberts Award" winning Death in the Trenches: The Great War, 1914-1918 system to simulate the American Civil War. Units represent Generals (their component brigades are represented off-map), elite units (Iron Brigade, Cobb's Legion), cavalry (Stuart, Stoneman), guerillas (Quantrill, Kirk), and Indians (Choctaws, Delawares, Stand Watie). Like Death in the Trenches: The Great War, 1914-1918 random events and "Special Event Coins" are crucial, and there are about 400 (yes, 400) of them. Forming stacks into 'Grand Armies' (e.g. Army of the Potomac, Army of Northern Virginia) enables the various commanders in the stack to coordinate their fighting powers. Cavalry have special abilities but also a habit of running away when you need them. Guerillas ravage the countryside (Quantrill, Price, Morgan -- and the less widely known Union barbarian, George Kirk). Generals do not always follow orders to move, and sometimes must be prodded by expending irreplaceable command chits. Special rules cover foreign intervention, the border states, as well as McClellan, Lee, Jackson and a few other characters. Naval warfare (Confederate commerce raiding) is handled by an extremely simple, elegant abstract model complete with a world map. The game is won by either capturing the government marker of either player or destroying his economy. Capturing cities and winning naval battles increases the enemy's inflation rate, which affects a lot of elements like national elections (there are three over the course of the game--one in the Confederacy!) and reinforcement rates.

C.S.A. America's Civil War 1861-1865

Which C.S.A. America's Civil War 1861-1865 video should I watch?

C.S.A. America's Civil War 1861-1865 has 4 videos from 1 creator: 4 playthroughs. They date from October to November 2022.

If you like it, try Don't Tread on Me: The American Revolution Solitaire Board Game, N: The Napoleonic Wars, Mrs Thatcher's War: The Falklands, 1982 and Global War: World War II Worldwide 1939-1945, also by Ben Madison.

All videos

C.S.A. America's Civil War - Turn 2 Part 1Playthrough34:21

C.S.A. America's Civil War - Turn 2 Part 1

My Own Worst Enemy

My Own Worst Enemy

C.S.A. America's Civil War - Turn 2 Part 2Playthrough37:16

C.S.A. America's Civil War - Turn 2 Part 2

My Own Worst Enemy

My Own Worst Enemy

C.S.A. America's Civil War - Turn 1Playthrough53:59

C.S.A. America's Civil War - Turn 1

My Own Worst Enemy

My Own Worst Enemy

Gameplay: C.S.A. America's Civil War - Intro/SetupPlaythrough42:26

Gameplay: C.S.A. America's Civil War - Intro/Setup

My Own Worst Enemy

My Own Worst Enemy

Creators who cover this

All channels
My Own Worst Enemy
My Own Worst Enemy
4 videos of this game

Games like this

All games

Don't Tread on Me: The American Revolution Solitaire Board Game

2014·Ben Madison

Videos
22
Creators
7
Mostly how-to-play

1 players·240 min·Medium weight

N: The Napoleonic Wars

2017·Ben Madison, Stefan Nellen

Videos
17
Creators
4
Mostly playthroughs and unboxings

1 players·60 - 240 min·Heavy weight

Mrs Thatcher's War: The Falklands, 1982

2017·Ben Madison, Stefan Nellen

Videos
15
Creators
4
Mostly playthroughs and unboxings

1 players·100 - 250 min·Medium weight

Global War: World War II Worldwide 1939-1945

2023·Wes Erni, Ben Madison

Videos
14
Creators
4
Mainly playthroughs and how-to-play

1 players·45 - 180 min·Heavy weight

About C.S.A. America's Civil War 1861-1865

From BoardGameGeek:

C.S.A. is a simulation game of the American Civil war. The USA player controls the Union side and the CSA player controls the Confederate side. The Game contains the rulebook, 288 counters, one color map and 10 sheets of charts and tables. The game uses Ben Madison and Wes Erni's "Charles S. Roberts Award" winning Death in the Trenches: The Great War, 1914-1918 system to simulate the American Civil War. Units represent Generals (their component brigades are represented off-map), elite units (Iron Brigade, Cobb's Legion), cavalry (Stuart, Stoneman), guerillas (Quantrill, Kirk), and Indians (Choctaws, Delawares, Stand Watie). Like Death in the Trenches: The Great War, 1914-1918 random events and "Special Event Coins" are crucial, and there are about 400 (yes, 400) of them. Forming stacks into 'Grand Armies' (e.g. Army of the Potomac, Army of Northern Virginia) enables the various commanders in the stack to coordinate their fighting powers. Cavalry have special abilities but also a habit of running away when you need them. Guerillas ravage the countryside (Quantrill, Price, Morgan -- and the less widely known Union barbarian, George Kirk). Generals do not always follow orders to move, and sometimes must be prodded by expending irreplaceable command chits. Special rules cover foreign intervention, the border states, as well as McClellan, Lee, Jackson and a few other characters. Naval warfare (Confederate commerce raiding) is handled by an extremely simple, elegant abstract model complete with a world map. The game is won by either capturing the government marker of either player or destroying his economy. Capturing cities and winning naval battles increases the enemy's inflation rate, which affects a lot of elements like national elections (there are three over the course of the game--one in the Confederacy!) and reinforcement rates.

Designers

Wes Erni, Ben Madison

Artists

Ed Bourelle, Claudio Pozas, David Sourwine

Publisher

Platinum Dragon Productions

Categories

American Civil WarCivil WarPost-NapoleonicWargame

Mechanics

Dice RollingGrid MovementHex GridArea Movement
View on BoardGameGeek ›
Home
Games
C.S.A. America's Civil War 1861-1865
cached: 28253