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Checkpoint: Danger!

Checkpoint: Danger!

1978·David Wells

2 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

This is a distant relative of Battleship. Each player deploys four agents over a world map. Then, using probes you try to deduce the position of the enemy agents before he deduces the positions of yours. Basically, when you probe a grid location, the opponent announces how many of his agents can be reached in a straight line (including diagonals) from the probed location --excluding any of his agents which may be hidden behind others. Some extra complications occur because both are playing on the same map: for example, you may not probe where the opponent has probed, which opens up strategic opportunities... "Checkpoint: Danger!" is what you call out when you're convinced one of his agents is in the same location as one of yours.

Checkpoint: Danger!

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Checkpoint: Danger! Board Game ReviewReview17:04

Checkpoint: Danger! Board Game Review

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Legends of Nerdvana

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Legends of Nerdvana
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About Checkpoint: Danger!

From BoardGameGeek:

This is a distant relative of Battleship. Each player deploys four agents over a world map. Then, using probes you try to deduce the position of the enemy agents before he deduces the positions of yours. Basically, when you probe a grid location, the opponent announces how many of his agents can be reached in a straight line (including diagonals) from the probed location --excluding any of his agents which may be hidden behind others. Some extra complications occur because both are playing on the same map: for example, you may not probe where the opponent has probed, which opens up strategic opportunities... "Checkpoint: Danger!" is what you call out when you're convinced one of his agents is in the same location as one of yours.

Designer

David Wells

Publisher

Ideal

Categories

Spies / Secret Agents

Mechanics

Hidden UnitsDeduction
View on BoardGameGeek ›
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