2016Scott W. Leibbrandt
- Videos
- 1
- Creators
- 1
2 - 4 players30 - 40 minMedium weight

2020Scott W. Leibbrandt
From BoardGameGeek
Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe's fate will be decided. "An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game. -description from the designer
An Attrition of Souls has 2 videos from 2 creators: 1 review and 1 other video. They date from 2022 to December 2023.
If you like it, try Saga of the Northmen, also by Scott W. Leibbrandt, or Hands in the Sea, Warriors of God: The Wars of England & France, 1135-1453 and Field Commander: Rommel, which share several of its mechanics.
2016Scott W. Leibbrandt
2 - 4 players30 - 40 minMedium weight
2016Daniel Berger (I)
2 players90 - 120 minHeavy weight
2008Makoto Nakajima, Adam Starkweather
1 - 2 players180 minMedium weight
2008Dan Verssen
1 players120 minMedium weight
From BoardGameGeek:
Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe's fate will be decided. "An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game. -description from the designer
Designer
Scott W. Leibbrandt
Artist
Bill Morgal
Publisher
Compass Games
Categories
Mechanics