An Attrition of Souls

An Attrition of Souls

2020Scott W. Leibbrandt

2 players
30 - 90 min
2.3/5 weight

From BoardGameGeek

Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe's fate will be decided. "An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game. -description from the designer

Creators who cover this

The Discriminating Gamer
The Discriminating Gamer
1 video of this game
The Players Aid
The Players Aid
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About An Attrition of Souls

From BoardGameGeek:

Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe's fate will be decided. "An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game. -description from the designer

Designer

Scott W. Leibbrandt

Artist

Bill Morgal

Categories

WargameWorld War I

Mechanics

Deck, Bag, and Pool BuildingDice RollingEventsPoint to Point Movement
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