boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Guerilla

Guerilla

1994·Neal Schlaffer

3 - 6 players
60 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Guerilla is a multi-player simulation card-wargame. Three to six players vie for control of the government as rebels wage a civil war against those in power. As in real guerrilla warfare, the government forces are handicapped by their inability to separate friend from foe. This "fog of war" is accomplished by a clever dichotomy of goals wherein each player simultaneously commands both government and rebel forces. However, each player is secretly backing either the government of rebel cause and is severely penalized if his "side" doesn't win the hand. Consequently, players are always torn between scoring for their "side", or for themselves, or even sacrificing their own resources for the sake of an opponent who appears to be on their side. But is he? Even when you think you've figured out who is who, the Revolution card can appear to change loyalties and totally cloud the issue again. Players score by eliminating opposing forces, manipulating the media and world opinion, or controlling various installations such as the Port or Airfield which grant special abilities to those who hold them. Government air power and armor columns struggle against ambushing guerrilla bands which fade back into the jungle without a trace. If atrocities are committed, the U.N. may intervene and attempt to stop the open warfare. Then the battle is fought by secret police who ferret out traitors while propaganda battles are waged for the hearts and minds of the populace. Assassins abound as influential leaders are targeted in an attempt to paralyze opposing troops in preparation for the day when the U.N. withdraws. Game length is variable and selected at outset. A game can comprise a single hand or be combined into three or more - resulting in a game from one to four hours in duration.

Guerilla

Which Guerilla video should I watch?

Guerilla has 2 videos from 1 creator: 2 how-to-play guides. They date from 2023 to August 2026.

If you like it, try Enemy in Sight, also by Neal Schlaffer, or Dice Miner, FormulaGP and Darkest Night: Second Edition, which share several of its mechanics.

All videos

Is Guerilla a Hidden Gem ?How to play11:02

Is Guerilla a Hidden Gem ?

Seek Out and Play

Seek Out and Play

Guerilla: Solitaire RulesHow to play3:52

Guerilla: Solitaire Rules

Seek Out and Play

Seek Out and Play

Creators who cover this

All channels
Seek Out and Play
Seek Out and Play
2 videos of this game

Games like this

All games

Enemy in Sight

1988·Neal Schlaffer

Videos
1
Creators
1
How-to-play

2 - 8 players·120 min·Light weight

Dice Miner

2021·Joshua DeBonis, Nikola Risteski

Videos
54
Creators
47
Mainly reviews

1 - 4 players·20 - 30 min·Light weight

FormulaGP

2024

Videos
24
Creators
8
Mostly playthroughs and reviews

1 - 6 players·30 - 120 min·Very heavy weight

Darkest Night: Second Edition

2018·Jeremy Lennert

Videos
56
Creators
3
Mostly playthroughs

1 - 5 players·120 - 180 min·Heavy weight

About Guerilla

From BoardGameGeek:

Guerilla is a multi-player simulation card-wargame. Three to six players vie for control of the government as rebels wage a civil war against those in power. As in real guerrilla warfare, the government forces are handicapped by their inability to separate friend from foe. This "fog of war" is accomplished by a clever dichotomy of goals wherein each player simultaneously commands both government and rebel forces. However, each player is secretly backing either the government of rebel cause and is severely penalized if his "side" doesn't win the hand. Consequently, players are always torn between scoring for their "side", or for themselves, or even sacrificing their own resources for the sake of an opponent who appears to be on their side. But is he? Even when you think you've figured out who is who, the Revolution card can appear to change loyalties and totally cloud the issue again. Players score by eliminating opposing forces, manipulating the media and world opinion, or controlling various installations such as the Port or Airfield which grant special abilities to those who hold them. Government air power and armor columns struggle against ambushing guerrilla bands which fade back into the jungle without a trace. If atrocities are committed, the U.N. may intervene and attempt to stop the open warfare. Then the battle is fought by secret police who ferret out traitors while propaganda battles are waged for the hearts and minds of the populace. Assassins abound as influential leaders are targeted in an attempt to paralyze opposing troops in preparation for the day when the U.N. withdraws. Game length is variable and selected at outset. A game can comprise a single hand or be combined into three or more - resulting in a game from one to four hours in duration.

Designer

Neal Schlaffer

Artist

Stephen Langmead

Publisher

The Avalon Hill Game Co

Categories

Card GameCivil WarModern WarfarePolitical

Mechanics

Dice RollingHand ManagementHidden RolesDrafting
View on BoardGameGeek ›
Home
Games
Guerilla
cached: 274