boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Terraforming Mars: Turmoil

Terraforming Mars: Turmoil

Expansion

2019·Jacob Fryxelius

1 - 5 players
150 min
Heavy weight: Expect a long teach

From BoardGameGeek

Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards - Global Events, from dust storms to riots to rising alloy demand - that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society. When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy: Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy production Scientist 1MC/science tag 10MC -> draw 3 cards (once per player) Unity 1MC/planet tag Titanium is worth +1MC Mars First 1MC/building tag Placing a tile on Mars gives 1 steel Greens 1MC/biological tag placing a greenery tile gives 4MC Reds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party. In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars! -description from publisher

Terraforming Mars: Turmoil

All videos

Terraforming Mars Expansion Turmoil UnboxingUnboxing4:38

Terraforming Mars Expansion Turmoil Unboxing

Board Games Unboxed

Board Games Unboxed

Creators who cover this

All channels
Board Games Unboxed
Board Games Unboxed
1 video of this game

Games like this

All games

Terraforming Mars

2016·Jacob Fryxelius

Videos
155
Creators
93
Mainly reviews and playthroughs

1 - 5 players·120 min·Heavy weight

Terraforming Mars: Ares Expedition

2021·Sydney Engelstein, Jacob Fryxelius, Nick Little (I)

Videos
114
Creators
70
Mainly reviews

1 - 4 players·45 - 60 min·Medium weight

Terraforming Mars: The Dice Game

2023·Jacob Fryxelius

Videos
70
Creators
50
Mainly reviews and playthroughs

1 - 4 players·45 min·Medium weight

Terraforming Mars: Big Box

2021·Jacob Fryxelius

Videos
39
Creators
34
Mainly unboxings

1 - 5 players·120 min·Medium weight

About Terraforming Mars: Turmoil

From BoardGameGeek:

Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards - Global Events, from dust storms to riots to rising alloy demand - that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society. When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy: Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy production Scientist 1MC/science tag 10MC -> draw 3 cards (once per player) Unity 1MC/planet tag Titanium is worth +1MC Mars First 1MC/building tag Placing a tile on Mars gives 1 steel Greens 1MC/biological tag placing a greenery tile gives 4MC Reds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party. In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars! -description from publisher

Designer

Jacob Fryxelius

Artists

William Bricker, Isaac Fryxelius

Publisher

FryxGames

Categories

EconomicEnvironmentalIndustry / ManufacturingScience Fiction

Mechanics

Area Majority / InfluenceHand ManagementDraftingSet Collection
View on BoardGameGeek ›
Home
Games
Terraforming Mars: Turmoil
cached: 273473