2012Hayato Kisaragi
- Videos
- 16
- Creators
- 8
2 - 4 players45 minMedium weight

2018Hayato Kisaragi
Mainly reviews. Psychic Pizza Deliverers Go to the Ghost Town is covered on BoardGameVideo.com by 10 reviews, 3 recorded sessions, 3 unboxings, and 1 other video.
From BoardGameGeek
In Psychic Pizza Deliverers Go to the Ghost Town, players are divided into "Pizza Delivery Professionals" and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town, all while avoiding ghosts, barriers, and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them, the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas. The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player, pizza, and house. On a player's turn, they may choose to move one space in any of the four cardinal directions, attack in any of the four cardinal directions in hope of banishing a ghost, or use a psychic power. The mayor then resolves the action, tells the player the location of any barriers adjacent to the player, and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player. Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal, hop step, or warp back to start. The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results. The game also includes several variant tiles that can be added to the town to vary gameplay.
Psychic Pizza Deliverers Go to the Ghost Town has 17 videos from 16 creators: 10 reviews, 3 playthroughs, 3 unboxings and 1 other video. They date from 2019 to October 2025.
For an opinion before you buy, start with "Psychic Pizza Deliverers Go to the Ghost Town" by Taylor's Side Table. 10 creators have reviewed it. To see it played, watch "Playing Psychic Pizza Deliverers Go to the Ghost Town" by thingamarob, one of 3 playthroughs.
If you like it, try Uncharted: The Board Game and Princess Wonder, also by Hayato Kisaragi, or Finding Atlantis and Kronologic: Paris 1920, which share several of its mechanics.
8 of 16
2012Hayato Kisaragi
2 - 4 players45 minMedium weight
2013Seiji Kanai, Hayato Kisaragi, Seiemon Nunoura
2 - 4 players5 minMedium weight
2022Andreas Wilde
1 - 4 players40 - 100 minMedium weight
2024Fabien Gridel, Yoann Levet
1 - 4 players30 minMedium weight
From BoardGameGeek:
In Psychic Pizza Deliverers Go to the Ghost Town, players are divided into "Pizza Delivery Professionals" and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town, all while avoiding ghosts, barriers, and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them, the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas. The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player, pizza, and house. On a player's turn, they may choose to move one space in any of the four cardinal directions, attack in any of the four cardinal directions in hope of banishing a ghost, or use a psychic power. The mayor then resolves the action, tells the player the location of any barriers adjacent to the player, and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player. Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal, hop step, or warp back to start. The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results. The game also includes several variant tiles that can be added to the town to vary gameplay.
Designer
Hayato Kisaragi
Artist
Ryo Nyamo
Publisher
One Draw
Categories
Mechanics