
2007Michael Kiesling
Mainly reviews. Vikings is covered on BoardGameVideo.com by 14 reviews, 3 how-to-play guides, 4 recorded sessions, and 2 other videos.
From BoardGameGeek
Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase. The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.
Vikings has 23 videos from 16 creators: 14 reviews, 3 how-to-play guides, 4 playthroughs and 2 other videos. They date from 2010 to November 2025.
To learn the rules, start with "Vikings ... Setup and Rules by the Crabby Dice" by The Crabby Dice, which runs 22 min. For a quicker teach, "Wikinger Regelübersicht" by Frank Schmidtsdorff runs 10 min.
For an opinion before you buy, start with "Vikings Rundown" by Rahdo Runs Through. 11 creators have reviewed it. To see it played, watch "Vikings timelapse, dagen før dagen" by Pappskaller, one of 4 playthroughs.
If you like it, try Azul, Wandering Towers, Azul: Queen's Garden and Heaven & Ale, also by Michael Kiesling.
8 of 16
2022Michael Kiesling, Wolfgang Kramer
1 - 6 players30 minLight weight
2021Michael Kiesling
2 - 4 players45 - 60 minMedium weight
2017Michael Kiesling, Andreas Schmidt
2 - 4 players60 - 90 minHeavy weight
From BoardGameGeek:
Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase. The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.
Designer
Michael Kiesling
Artists
Harald Lieske, Michael Menzel
Publisher
Hans im Glück
Categories
Mechanics