2020Andrea Chiarvesio, Eric M. Lang
- Videos
- 207
- Creators
- 70
1 - 4 players40 minLight weight

2007Andrea Chiarvesio, Luca Iennaco
Mostly reviews and how-to-play. Kingsburg is covered on BoardGameVideo.com by 23 reviews, 16 how-to-play guides, and 11 recorded sessions.
From BoardGameGeek
In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn. At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?
Kingsburg has 50 videos from 40 creators: 23 reviews, 16 how-to-play guides and 11 playthroughs. They date from 2010 to March 2024.
To learn the rules, start with "How to Play "Kingsburg" - The Dragon Table: Episode 18" by The Dragon Table, which runs 41 min. For a quicker teach, "Strategy Blitz - Kingsburg" by Board Game Express runs 6 min.
For an opinion before you buy, start with "UFBRT: Kingsburg (Episode 26)" by UvulaBob. 22 creators have reviewed it. To see it played, watch "SHoR Play-Thru: Kingsburg & To Forge a Realm" by Sweethearts Or Rivals, one of 11 playthroughs.
If you like it, try Marvel United, Marvel United: X-Men, Marvel United: Multiverse and Cyberpunk 2077: Gangs of Night City, also by Andrea Chiarvesio.
8 of 40
2020Andrea Chiarvesio, Eric M. Lang
1 - 4 players40 minLight weight
2021Andrea Chiarvesio, Eric M. Lang, Francesco Rugerfred Sedda
1 - 5 players40 minMedium weight
2024Andrea Chiarvesio, Eric M. Lang
1 - 5 players20 - 40 minLight weight
2023Andrea Chiarvesio, Eric M. Lang, Alexio Schneeberger, Francesco Rugerfred Sedda
1 - 4 players90 - 120 minMedium weight
From BoardGameGeek:
In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn. At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?
Designers
Andrea Chiarvesio, Luca Iennaco
Artist
Mad4GameStyle
Publisher
Stratelibri
Mechanics