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Neuroshima Hex! 3.0: Sand Runners

Neuroshima Hex! 3.0: Sand Runners

Expansion

2019·Michał Walczak

1 - 4 players
30 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Sand Runners are the remaining forces that were once sent to face Moloch at the very beginning... A bunch of nut-cases who lost their minds during that time. They're loose cannons with a light approach to their life, but don't let that fool you, they are persistent. Some may think - well, but that's all? The very moment people believe that they know everything there is to know about them, the most bizarre things happen... things that are unexplainable... The main advantage of this army is its ability to turn off the fundamental board space during the Battle with the use of Sandstorm. Some Sand Runner Warriors have Features like Modules which helps them support each other during Battles. Additionally, the HQ is double-sided, which allows it to eliminate a single, slower threat before it attacks. Their disadvantage is their low starting initiative, and the fact that an unfortunate change of the HQ side may result in the inability to kill adjacent units during the Battle. -description from the publisher

Neuroshima Hex! 3.0: Sand Runners

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Neuroshima Hex! - Sand Runners Review - with Zee GarciaReview12:31

Neuroshima Hex! - Sand Runners Review - with Zee Garcia

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About Neuroshima Hex! 3.0: Sand Runners

From BoardGameGeek:

Sand Runners are the remaining forces that were once sent to face Moloch at the very beginning... A bunch of nut-cases who lost their minds during that time. They're loose cannons with a light approach to their life, but don't let that fool you, they are persistent. Some may think - well, but that's all? The very moment people believe that they know everything there is to know about them, the most bizarre things happen... things that are unexplainable... The main advantage of this army is its ability to turn off the fundamental board space during the Battle with the use of Sandstorm. Some Sand Runner Warriors have Features like Modules which helps them support each other during Battles. Additionally, the HQ is double-sided, which allows it to eliminate a single, slower threat before it attacks. Their disadvantage is their low starting initiative, and the fact that an unfortunate change of the HQ side may result in the inability to kill adjacent units during the Battle. -description from the publisher

Designer

Michał Walczak

Artists

Jakub Fajtanowski, Maciej Janik

Publisher

Portal Games

Categories

FightingScience Fiction

Mechanics

Hand ManagementHex GridPlayer EliminationTeam-Based Game
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Neuroshima Hex! 3.0: Sand Runners
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