Botanists

Botanists

2019Violaine Malié

2 - 4 players
30 - 60 min
2.2/5 weight

From BoardGameGeek

In Botanists, players tend a small area of land to grow flowers, which they then hope to sell. As botanists, each of the players has three small plots of land dedicated to growing the most popular flowers among their usual clients. However, all players obtain the seeds to those flowers from the same supplier, and because not all flowers are equally popular, the supplier only sells the seeds in bundles, on top of that, other botanists might attempt to snatch certain seeds away from under your nose! Players take turns in acquiring flowers from the flower market. To do so, they may first move and then play a card that determines what "bundle" they are buying. With each purchase, players will acquire seeds they are not looking for, so players are required to keep an eye out for open orders to make sure they make the best out of each turn. Alternatively, players may choose to tend their marginal land (not so fertile), in which case they won't be able to buy new seeds, but instead will be able to trigger a bonus action. In doing so however, players will end up with withered flowers, which will generate negative points at the end of the game. At the end of their turn, players check the open orders and if they are able to fulfill any of them, they not only earn bonus points, but also get rid of potential negative points. -description from publisher

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About Botanists

From BoardGameGeek:

In Botanists, players tend a small area of land to grow flowers, which they then hope to sell. As botanists, each of the players has three small plots of land dedicated to growing the most popular flowers among their usual clients. However, all players obtain the seeds to those flowers from the same supplier, and because not all flowers are equally popular, the supplier only sells the seeds in bundles, on top of that, other botanists might attempt to snatch certain seeds away from under your nose! Players take turns in acquiring flowers from the flower market. To do so, they may first move and then play a card that determines what "bundle" they are buying. With each purchase, players will acquire seeds they are not looking for, so players are required to keep an eye out for open orders to make sure they make the best out of each turn. Alternatively, players may choose to tend their marginal land (not so fertile), in which case they won't be able to buy new seeds, but instead will be able to trigger a bonus action. In doing so however, players will end up with withered flowers, which will generate negative points at the end of the game. At the end of their turn, players check the open orders and if they are able to fulfill any of them, they not only earn bonus points, but also get rid of potential negative points. -description from publisher

Designer

Violaine Malié

Artist

Pedro Codeço

Categories

Abstract Strategy

Mechanics

Pattern BuildingPattern RecognitionSet CollectionTile Placement
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