2009Justin De Witt
- Videos
- 68
- Creators
- 57
1 - 6 players30 - 60 minLight weight

2019Justin De Witt
From BoardGameGeek
My First Castle Panic, like its predecessor Castle Panic, is a co-operative game in which players work together to defend their castle, but this game removes the reading requirement of the earlier one and fosters the development of educational skills, such as identifying colors and shapes, problem solving, and turn taking. In the game, monsters follow a single path toward a single, large, eye-catching castle, which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster, that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed, the players lose; if it still stands when all the monsters are in the dungeon, the players win.
My First Castle Panic has 3 videos from 3 creators: 1 review, 1 how-to-play guide and 1 unboxing. They date from 2021 to February 2023.
To learn the rules, start with "How to Play My First Castle Panic" by Game Like A Mother, which runs 7 min.
For an opinion before you buy, start with "My First Castle Panic Review!" by Ryan and Bethany Board Game Reviews.
If you like it, try Castle Panic, Star Trek Panic, Castle Panic: The Wizard's Tower and Castle Panic: Big Box, also by Justin De Witt.
2009Justin De Witt
1 - 6 players30 - 60 minLight weight
2016Justin De Witt
1 - 6 players90 minMedium weight
2011Justin De Witt
1 - 6 players90 minMedium weight
2019Justin De Witt
1 - 6 players60 minMedium weight
From BoardGameGeek:
My First Castle Panic, like its predecessor Castle Panic, is a co-operative game in which players work together to defend their castle, but this game removes the reading requirement of the earlier one and fosters the development of educational skills, such as identifying colors and shapes, problem solving, and turn taking. In the game, monsters follow a single path toward a single, large, eye-catching castle, which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster, that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed, the players lose; if it still stands when all the monsters are in the dungeon, the players win.
Designer
Justin De Witt
Artist
Cam Kendell
Publisher
Fireside Games
Categories
Mechanics