My First Castle Panic

My First Castle Panic

2019Justin De Witt

1 - 4 players
20 min
1.1/5 weight

From BoardGameGeek

My First Castle Panic, like its predecessor Castle Panic, is a co-operative game in which players work together to defend their castle, but this game removes the reading requirement of the earlier one and fosters the development of educational skills, such as identifying colors and shapes, problem solving, and turn taking. In the game, monsters follow a single path toward a single, large, eye-catching castle, which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster, that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed, the players lose; if it still stands when all the monsters are in the dungeon, the players win.

Watch first

Creators who cover this

Game Like A Mother
Game Like A Mother
1 video of this game
POD VÍKEM
POD VÍKEM
1 video of this game

Games like this

2009Justin De Witt

Videos
68
Creators
57
Mostly reviews and how-to-play

1 - 6 players30 - 60 min1.7 weight

2016Justin De Witt

Videos
49
Creators
32
Mostly playthroughs and reviews

1 - 6 players90 min2.0 weight

2019Justin De Witt

Videos
13
Creators
9
Mainly reviews

1 - 6 players60 min2.1 weight

About My First Castle Panic

From BoardGameGeek:

My First Castle Panic, like its predecessor Castle Panic, is a co-operative game in which players work together to defend their castle, but this game removes the reading requirement of the earlier one and fosters the development of educational skills, such as identifying colors and shapes, problem solving, and turn taking. In the game, monsters follow a single path toward a single, large, eye-catching castle, which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster, that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed, the players lose; if it still stands when all the monsters are in the dungeon, the players win.

Designer

Justin De Witt

Artist

Cam Kendell

Categories

Children's GameFantasy

Mechanics

Cooperative GameHand ManagementMatchingSolo / Solitaire Game
View on BoardGameGeek ›