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Dungeon Allies

Dungeon Allies

2018·Mark Hanny

3 - 5 players
30 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Each player starts with two adventurers who have beginning spell or weapon abilities. These abilities are designated by a 4 or 6 sided die. Players increase their skill all the way up to a 20 sided die. The die is placed on the area of the board showing their action. They battle creatures in the catacombs, find and fight for crystals and gold, recruit new followers in the tavern, advance their skill with the trainer, gain special bonuses with the sorcerer, and trade crystals in the village. When the catacombs are cleared out, the game ends with the player holding the most special sorcerer points and gold the winner. -description from the designer

Dungeon Allies

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The Boardgame Mechanics Review Dungeon AlliesReview20:00

The Boardgame Mechanics Review Dungeon Allies

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The Boardgame Mechanics

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About Dungeon Allies

From BoardGameGeek:

Each player starts with two adventurers who have beginning spell or weapon abilities. These abilities are designated by a 4 or 6 sided die. Players increase their skill all the way up to a 20 sided die. The die is placed on the area of the board showing their action. They battle creatures in the catacombs, find and fight for crystals and gold, recruit new followers in the tavern, advance their skill with the trainer, gain special bonuses with the sorcerer, and trade crystals in the village. When the catacombs are cleared out, the game ends with the player holding the most special sorcerer points and gold the winner. -description from the designer

Designer

Mark Hanny

Publisher

Joe Magic Games, Inc.

Categories

Adventure

Mechanics

Worker Placement
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