2022S J Macdonald, Shem Phillips
- Videos
- 110
- Creators
- 77
1 - 4 players60 - 90 minHeavy weight

2019S J Macdonald
Mostly reviews and unboxings. Circadians: First Light is covered on BoardGameVideo.com by 27 reviews, 7 how-to-play guides, 10 recorded sessions, 16 unboxings, and 4 other videos.
From BoardGameGeek
We were light years from our home, galaxies away, when we first discovered this ancient celestial body - a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it. The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade, farming, construction and research. Players score points for negotiating with the locals, harvesting resources for the depository, upgrading their research base, exploring the planet, and collecting gems. The game is played over eight rounds. At the end of the final round, the player with the most points wins. -description from designer
Circadians: First Light has 64 videos from 53 creators: 27 reviews, 7 how-to-play guides, 10 playthroughs, 16 unboxings and 4 other videos. They date from 2018 to September 2026.
To learn the rules, start with "Circadians: First Light - Tutorial & Playthrough" by Getting Games, which runs 1 h 11 min. For a quicker teach, "Circadians: First Light" by scriaschugrieg runs 10 min.
For an opinion before you buy, start with "Circadians First light in about 3 minutes" by 3 Minute Board Games. 24 creators have reviewed it. To see it played, watch "Circadians: First Light - The Aldie Show" by BoardGameGeek, one of 10 playthroughs.
If you like it, try Wayfarers of the South Tigris, Viscounts of the West Kingdom, Architects of the West Kingdom and Paladins of the West Kingdom, also by S J Macdonald. It appears in convention videos from Spiel Essen 2019.
8 of 53
2022S J Macdonald, Shem Phillips
1 - 4 players60 - 90 minHeavy weight
2020S J Macdonald, Shem Phillips
1 - 4 players60 - 90 minHeavy weight
2018S J Macdonald, Shem Phillips
1 - 5 players60 - 80 minMedium weight
2019S J Macdonald, Shem Phillips
1 - 4 players90 - 120 minHeavy weight
From BoardGameGeek:
We were light years from our home, galaxies away, when we first discovered this ancient celestial body - a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it. The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade, farming, construction and research. Players score points for negotiating with the locals, harvesting resources for the depository, upgrading their research base, exploring the planet, and collecting gems. The game is played over eight rounds. At the end of the final round, the player with the most points wins. -description from designer
Designer
S J Macdonald
Artist
Sam Phillips
Publisher
Garphill Games
Categories
Mechanics