2021Philip Jelley
- Videos
- 3
- Creators
- 3
1 players180 - 720 minHeavy weight

2024Philip Jelley
From BoardGameGeek
ROME, IInc. is a game of the Late Roman Empire (the period from Diocletian to Heraclius) for one player, or two co-operating players. A sequel to Rome, Inc.: From Augustus to Diocletian, you again will be running the Roman Empire like a business, but this time the barbarians are well and truly at the gates. Together the payers operate behind the scenes, promoting and removing emperors, governors, and the occasional pope. When corporate axeman Diocletian terminated his predecessor, no one expected a complete rebranding operation. Realizing that something new was needed to revive the flagging fortunes of a corporate dinosaur he made his friend Maximinus co-CEO in a new east-west operation. In ROME, IInc., players can accept the challenge solo, or share control of the empire with a partner, one in the East, and the other in the West. Together or alone, you control the mechanics of a failing empire, choosing five distinct “starting points” (286 CE, 363 CE, 425 CE, 497 CE and 565 CE) and run scenarios lasting 10-50 turns, depending on your corporate acumen and endurance. Each turn represents 5-10 years, with 10 turns in each of the five scenarios. There are 84 Units representing the military forces of Rome; Cavalry, Guards, Legions, Pseudo Legions (with Forts on their reverse), Auxilia, and Fleets. ROME, IInc. is in issue #61 of ATO -description from the publisher
Rome, IInc.: From Diocletian to Heraclius has 2 videos from 2 creators: 1 review and 1 unboxing. They date from January to February 2025.
If you like it, try Rome, Inc.: From Augustus to Diocletian, also by Philip Jelley, or Cuba Libre, The Battle of Five Armies and A Distant Plain, which share several of its mechanics.
2021Philip Jelley
1 players180 - 720 minHeavy weight
2013Jeff Grossman, Volko Ruhnke
1 - 4 players180 minHeavy weight
2014Roberto Di Meglio, Marco Maggi, Francesco Nepitello
2 players90 - 240 minHeavy weight
2013Volko Ruhnke, Brian Train
1 - 4 players180 - 300 minHeavy weight
From BoardGameGeek:
ROME, IInc. is a game of the Late Roman Empire (the period from Diocletian to Heraclius) for one player, or two co-operating players. A sequel to Rome, Inc.: From Augustus to Diocletian, you again will be running the Roman Empire like a business, but this time the barbarians are well and truly at the gates. Together the payers operate behind the scenes, promoting and removing emperors, governors, and the occasional pope. When corporate axeman Diocletian terminated his predecessor, no one expected a complete rebranding operation. Realizing that something new was needed to revive the flagging fortunes of a corporate dinosaur he made his friend Maximinus co-CEO in a new east-west operation. In ROME, IInc., players can accept the challenge solo, or share control of the empire with a partner, one in the East, and the other in the West. Together or alone, you control the mechanics of a failing empire, choosing five distinct “starting points” (286 CE, 363 CE, 425 CE, 497 CE and 565 CE) and run scenarios lasting 10-50 turns, depending on your corporate acumen and endurance. Each turn represents 5-10 years, with 10 turns in each of the five scenarios. There are 84 Units representing the military forces of Rome; Cavalry, Guards, Legions, Pseudo Legions (with Forts on their reverse), Auxilia, and Fleets. ROME, IInc. is in issue #61 of ATO -description from the publisher
Designer
Philip Jelley
Artist
Mark Mahaffey
Publisher
Against the Odds
Categories
Mechanics