
2020Scott R. Smith
Mainly reviews. Dungeon Drop is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, and 3 other videos.
From BoardGameGeek
Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight... ...it's time to drop into the dungeon! Dungeon Drop is a lightweight dungeon crawler for 1-4 players, featuring a novel spatial element that assures no two games could possibly be the same. At the start of each game, cubes of varying colors, which represent both loot and monsters in the dungeon, are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You then use your customized hero to explore the dungeon, use your unique abilities, and ultimately loot a room that won't kill you! -description from the publisher
Dungeon Drop has 8 videos from 7 creators: 4 reviews, 1 how-to-play guide and 3 other videos. They date from 2022 to September 2025.
To learn the rules, start with "How to Play Dungeon Drop (B&B Live Teach)" by The Board & Barrel, which runs 11 min.
For an opinion before you buy, start with "Dungeon Drop Solo Mode Review - with Mike DiLisio" by The Dice Tower. 4 creators have reviewed it.
If you like it, try Drop Drive, Dungeon Drop: Dropped Too Deep, Drop Drive: Second Sun and Drop Drive: Deeper Space Edition, also by Scott R. Smith.
2021Scott R. Smith
1 - 4 players20 minLight weight
From BoardGameGeek:
Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight... ...it's time to drop into the dungeon! Dungeon Drop is a lightweight dungeon crawler for 1-4 players, featuring a novel spatial element that assures no two games could possibly be the same. At the start of each game, cubes of varying colors, which represent both loot and monsters in the dungeon, are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You then use your customized hero to explore the dungeon, use your unique abilities, and ultimately loot a room that won't kill you! -description from the publisher
Designer
Scott R. Smith
Artist
Marília Nascimento
Publisher
Phase Shift Games
Mechanics