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Code Name: Sector

Code Name: Sector

1977·Robert Doyle

1 - 4 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

The computer game of submarine pursuit Use a real computer to track an unseen sub. Be in command of the combat information center. Plot you ship's course on a nautical chart. Avoid costly collisions. Aim and fire torpedoes at the sub. Miss the target and the sub retaliates. The board game where you match wits with a computer Decades ago -- when computers were first developed -- a computer would cost over a million dollars and would fill an entire room. Now, after extensive research with a leading electronics company, Parker Brothers brings you a powerful computer designed strictly for family fun. The CODE NAME: SECTOR computer is capable of making thousands of calculations per second. Its solid-state memory keeps track of players positions at all times. And its logic circuitry instantly detects collisions, counter-attacks, misfires, and hits. A combat information center contains all the controls needed to navigate within range of the sub and fire. An electronic readout, made up of light-emitting diodes, automatically displays information supplied by the computer. The computer works with you as you track down an enemy sub on a nautical chart. Being the first to sink it isn't easy. With over 3000 possible underwater locations, the sub is unlikely to be in the same place twice. An electronic display provides players with complete combat information during the course of the game. A ship's direction is shown on a lighted compass. A steering capability allows players to change course from left or right to close in on the sub. A pair of speed controls allow destroyers to travel at 9 different speeds. An evasive sub option makes the game more challenging for experienced players. A programmed learning sequence teaches the play quickly and easily. A sonar control area is used to determine range information and to aim and fire torpedoes. The game comes complete with: Computer console Nautical playing/plotting surface Marking crayons (4 total) Crayon sharpener Parallel rule Replica submarines for scoring (8 total) Reusable erasing cloth 9 VOLT BATTERY NOT INCLUDED. ALKALINE BATTERY RECOMMENDED FOR BEST RESULTS.

Code Name: Sector

Which Code Name: Sector video should I watch?

Code Name: Sector has 2 videos from 2 creators: 1 review and 1 other video. They date from 2013 to December 2020.

If you like it, try Stop Thief, Stop Thief!, Electronic Battleship and Merlin, also by Robert Doyle.

All videos

Code Name sector 19770:30

Code Name sector 1977

Parker Brother Board game Comercials

Parker Brother Board game Comercials

Episode 3 - Parker Brother's "Code Name: Sector"Review38:43

Episode 3 - Parker Brother's "Code Name: Sector"

VintageVolts

VintageVolts

Creators who cover this

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Parker Brother Board game Comercials
Parker Brother Board game Comercials
1 video of this game
VintageVolts
VintageVolts
1 video of this game

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About Code Name: Sector

From BoardGameGeek:

The computer game of submarine pursuit Use a real computer to track an unseen sub. Be in command of the combat information center. Plot you ship's course on a nautical chart. Avoid costly collisions. Aim and fire torpedoes at the sub. Miss the target and the sub retaliates. The board game where you match wits with a computer Decades ago -- when computers were first developed -- a computer would cost over a million dollars and would fill an entire room. Now, after extensive research with a leading electronics company, Parker Brothers brings you a powerful computer designed strictly for family fun. The CODE NAME: SECTOR computer is capable of making thousands of calculations per second. Its solid-state memory keeps track of players positions at all times. And its logic circuitry instantly detects collisions, counter-attacks, misfires, and hits. A combat information center contains all the controls needed to navigate within range of the sub and fire. An electronic readout, made up of light-emitting diodes, automatically displays information supplied by the computer. The computer works with you as you track down an enemy sub on a nautical chart. Being the first to sink it isn't easy. With over 3000 possible underwater locations, the sub is unlikely to be in the same place twice. An electronic display provides players with complete combat information during the course of the game. A ship's direction is shown on a lighted compass. A steering capability allows players to change course from left or right to close in on the sub. A pair of speed controls allow destroyers to travel at 9 different speeds. An evasive sub option makes the game more challenging for experienced players. A programmed learning sequence teaches the play quickly and easily. A sonar control area is used to determine range information and to aim and fire torpedoes. The game comes complete with: Computer console Nautical playing/plotting surface Marking crayons (4 total) Crayon sharpener Parallel rule Replica submarines for scoring (8 total) Reusable erasing cloth 9 VOLT BATTERY NOT INCLUDED. ALKALINE BATTERY RECOMMENDED FOR BEST RESULTS.

Designer

Robert Doyle

Publisher

Miro Company

Categories

Modern WarfareNauticalWargame

Mechanics

Roll & Write / Paper-and-PencilHidden UnitsDeduction
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Code Name: Sector
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