Dreams of Tomorrow

Dreams of Tomorrow

2019Phillip Falcon Perry

1 - 6 players
45 min
1.9/5 weight

From BoardGameGeek

In Dreams of Tomorrow, you are a Dream Engineer - a visionary from a dystopian future, weaving dreams and sending them back through time to reshape humanity's fate. Use a shifting rondel to collect dream fragments, then assemble them into powerful sequences that can both inspire the past and unlock special abilities. The longer and more interconnected your dream, the more points it's worth - but don't forget: other players can disrupt your plans. With elegant set collection, tactical rondel movement, and a futuristic tone of hopeful urgency, Dreams of Tomorrow is a compact but layered experience of speculative strategy. Similar to: Tokaido – Both games feature contemplative pacing and a shared movement system where timing and positioning are key. Elysium – Like Dreams of Tomorrow, players draft and sequence cards with effects that evolve as the game progresses, blending tableau-building with timing strategy. Mystic Vale – Both games explore layered card construction and thematic abstraction, though Dreams uses a rondel instead of card-crafting.

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About Dreams of Tomorrow

From BoardGameGeek:

In Dreams of Tomorrow, you are a Dream Engineer - a visionary from a dystopian future, weaving dreams and sending them back through time to reshape humanity's fate. Use a shifting rondel to collect dream fragments, then assemble them into powerful sequences that can both inspire the past and unlock special abilities. The longer and more interconnected your dream, the more points it's worth - but don't forget: other players can disrupt your plans. With elegant set collection, tactical rondel movement, and a futuristic tone of hopeful urgency, Dreams of Tomorrow is a compact but layered experience of speculative strategy. Similar to: Tokaido – Both games feature contemplative pacing and a shared movement system where timing and positioning are key. Elysium – Like Dreams of Tomorrow, players draft and sequence cards with effects that evolve as the game progresses, blending tableau-building with timing strategy. Mystic Vale – Both games explore layered card construction and thematic abstraction, though Dreams uses a rondel instead of card-crafting.

Designer

Phillip Falcon Perry

Artists

Katie Khau, James Masino

Categories

Card GameScience Fiction

Mechanics

Hand ManagementOpen DraftingPattern BuildingRondel
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