Football Highlights 2052

Football Highlights 2052

2019Mike Fitzgerald

1 - 4 players
45 - 60 min
2.3/5 weight

From BoardGameGeek

Welcome to Football Highlights 2052! Football Highlights 2052 is like watching TV highlights of early 21st-century football games, with the game play being full of theme but with no time-outs or commercial breaks and all without bogging down in a play-by-play football simulation. In this quick and interactive game, two players manage their teams, combining both strategy (building your team) and tactics (playing the game) without any downtime. During each half, players alternate playing ten cards to simulate a full game's highlights. Each card represents both an offensive and a defensive play, both of which will be used to resolve your opponent's and your own offensive plays. Do you try to thwart your opponent's threatened offense, or put up a strong offense of your own? The player who makes the best use of their plays will score the most points through touchdowns, field goals, and even safeties to win the game!

There are no videos for this game yet.

Creators who cover this

Around the Board
Around the Board
1 video of this game

Games like this

2015Mike Fitzgerald

Videos
66
Creators
40
Mainly reviews and how-to-play

1 - 4 players45 min2.2 weight

2001Richard Borg, Mike Fitzgerald

Videos
14
Creators
11
Mainly reviews

2 - 4 players30 - 45 min1.8 weight

2023Mike Fitzgerald

Videos
6
Creators
5
Mostly reviews

2 - 4 players20 - 30 min1.5 weight

2022Ralph H. Anderson, Mike Fitzgerald

Videos
3
Creators
3
Mostly reviews

2 - 4 players45 - 60 min

About Football Highlights 2052

From BoardGameGeek:

Welcome to Football Highlights 2052! Football Highlights 2052 is like watching TV highlights of early 21st-century football games, with the game play being full of theme but with no time-outs or commercial breaks and all without bogging down in a play-by-play football simulation. In this quick and interactive game, two players manage their teams, combining both strategy (building your team) and tactics (playing the game) without any downtime. During each half, players alternate playing ten cards to simulate a full game's highlights. Each card represents both an offensive and a defensive play, both of which will be used to resolve your opponent's and your own offensive plays. Do you try to thwart your opponent's threatened offense, or put up a strong offense of your own? The player who makes the best use of their plays will score the most points through touchdowns, field goals, and even safeties to win the game!

Designer

Mike Fitzgerald

Artists

Garrett Kaida, Franz Vohwinkel

Categories

Card GameScience FictionSports

Mechanics

Deck, Bag, and Pool BuildingHand ManagementOpen DraftingSolo / Solitaire Game
View on BoardGameGeek ›