Blackbeard: The Golden Age of Piracy

Blackbeard: The Golden Age of Piracy

2008Richard H. Berg

1 - 5 players
120 min
3.3/5 weight

From BoardGameGeek

One of the Avalon Hill games of the early 1990s was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions. Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved: Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard)--23 in all--are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any player. Players control individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds; seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully. At the same time that one player is doing all of this, the other players are playing their cards and seizing opportunities to harass the competing pirate. There is a constant interplay among players, and you never know what might happen when you set out on any given mission. We've simplified movement (no more hexes) and ship battles; we've expanded the use of Royal Navy warships; we've even added individual hostages! (Yes, there is a "Governor's Daughter".)

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Moe's Game Table
Moe's Game Table
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2005Richard H. Berg

Videos
41
Creators
7
Mostly playthroughs

1 - 2 players180 min2.8 weight

About Blackbeard: The Golden Age of Piracy

From BoardGameGeek:

One of the Avalon Hill games of the early 1990s was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions. Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved: Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard)--23 in all--are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any player. Players control individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds; seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully. At the same time that one player is doing all of this, the other players are playing their cards and seizing opportunities to harass the competing pirate. There is a constant interplay among players, and you never know what might happen when you set out on any given mission. We've simplified movement (no more hexes) and ship battles; we've expanded the use of Royal Navy warships; we've even added individual hostages! (Yes, there is a "Governor's Daughter".)

Designer

Richard H. Berg

Artists

Mike Lemick, Rodger B. MacGowan, Mark Mahaffey, Leona Preston, Frank Schoonover

Categories

AdventureAge of ReasonNauticalPike and Shot

Mechanics

Action PointsHand ManagementSimulationSolo / Solitaire Game
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