
2019Ryan Doffek
Mostly reviews. Somnium: Rise of Laputa is covered on BoardGameVideo.com by 5 reviews and 1 how-to-play guides.
From BoardGameGeek
Somnium: Rise of Laputa is a light tableau building game with fun combos and synergies for 2 to 4 players with easy-to-learn rules and exciting game-play, all under the 15 minutes. In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa. How to play: Win by reaching 20 Influence before anyone else. Each player is dealt three cards. On your turn, play one card. Gain Influence based on the card played. End your turn, and draw back up to three cards. If a card you control leaves play, lose the amount of influence it is worth. That's it! -description from the publisher
Somnium: Rise of Laputa has 6 videos from 6 creators: 5 reviews and 1 how-to-play guide. They date from 2018 to May 2023.
To learn the rules, start with "How to Play Somnium: Rise of Laputa & Review" by King’s Entertainment Reviews, which runs 9 min.
For an opinion before you buy, start with "Boardgame Night ; We play Somnium , Rise of Laputa ( full playthrough )" by Gaming Knights. 5 creators have reviewed it.
From BoardGameGeek:
Somnium: Rise of Laputa is a light tableau building game with fun combos and synergies for 2 to 4 players with easy-to-learn rules and exciting game-play, all under the 15 minutes. In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa. How to play: Win by reaching 20 Influence before anyone else. Each player is dealt three cards. On your turn, play one card. Gain Influence based on the card played. End your turn, and draw back up to three cards. If a card you control leaves play, lose the amount of influence it is worth. That's it! -description from the publisher
Designer
Ryan Doffek
Artist
Davy Wagnarok
Publisher
Zafty Games (Zafty)
Mechanics