2024Philip duBarry
- Videos
- 23
- Creators
- 18
1 - 4 players15 - 60 minMedium weight

2018Maren Eckhoff, Luke Rex Miller, Ben J T Miller, John Stephen Richards Power
Mostly reviews and how-to-play. Crystal Hall is covered on BoardGameVideo.com by 3 reviews, 2 how-to-play guides, and 2 other videos.
From BoardGameGeek
You are leading a guild of adventuring wizards through the Infinite Forest on a quest to find the magical Crystals of Power. If you can collect all four crystals, your guild will be the mightiest in the land. The Infinite Forest is a dark and mysterious place. Suddenly you emerge into a sun-drenched clearing and your eyes fall upon a fantastical building. At Last... Crystal Hall. You approach with caution and the doors slowly creak open. Before you is a glittering chamber and the very air seems to shimmer with magic. You sigh with relief ... until you see a host of other figures wearing brightly coloured hats and you realise: The battle for the Crystals has begun! Crystal Hall is the magical strategy game that encourages players to lead their wizard-shaped counters around the hall in a quest to uncover the four magical crystals that are hidden among the 36 face-down tiles. To win the game, you need to collect 4 Crystals of Power, each of a different color. To do so, you must position your wizards so that they are on a tile showing a Crystal of Power at the start of your turn. Each turn is comprised of 4 phases: Gather, Magic, Discovery and Draw. In the Magic Phase, you are given 4 units of Magic Power which you can use to move your wizards and attack others. Certain magic tiles can increase or reduce this total. During the game, wizards flip a multitude of magic tiles to discover curses, potions, spells, Crystals of Power and other surprises. During the Draw Phase, you get a spell card, which can help you with your quest. Do you have what it takes to be the most powerful wizard in the Crystal Hall? -description from designer
Crystal Hall has 7 videos from 3 creators: 3 reviews, 2 how-to-play guides and 2 other videos. They date from 2016 to March 2020.
To learn the rules, start with "Crystal Hall Rules Explanations" by Crystal Hall Game, which runs 32 min.
For an opinion before you buy, start with "Crystal Hall Review with Bryan" by The Dice Tower.
If you like it, try Snowcrest, Tide of Iron: Next Wave, Fate: Defenders of Grimheim or Skytear, which share several of its mechanics.
2024Philip duBarry
1 - 4 players15 - 60 minMedium weight
2014John Goodenough, Corey Konieczka, Christian T. Petersen
2 - 4 players60 - 240 minHeavy weight
2025Jonathan Fryxelius
1 - 4 players30 - 120 minMedium weight
2020Riccardo Neri, Giacomo Neri, Riccardo Parmeggiani
2 - 4 players45 minHeavy weight
From BoardGameGeek:
You are leading a guild of adventuring wizards through the Infinite Forest on a quest to find the magical Crystals of Power. If you can collect all four crystals, your guild will be the mightiest in the land. The Infinite Forest is a dark and mysterious place. Suddenly you emerge into a sun-drenched clearing and your eyes fall upon a fantastical building. At Last... Crystal Hall. You approach with caution and the doors slowly creak open. Before you is a glittering chamber and the very air seems to shimmer with magic. You sigh with relief ... until you see a host of other figures wearing brightly coloured hats and you realise: The battle for the Crystals has begun! Crystal Hall is the magical strategy game that encourages players to lead their wizard-shaped counters around the hall in a quest to uncover the four magical crystals that are hidden among the 36 face-down tiles. To win the game, you need to collect 4 Crystals of Power, each of a different color. To do so, you must position your wizards so that they are on a tile showing a Crystal of Power at the start of your turn. Each turn is comprised of 4 phases: Gather, Magic, Discovery and Draw. In the Magic Phase, you are given 4 units of Magic Power which you can use to move your wizards and attack others. Certain magic tiles can increase or reduce this total. During the game, wizards flip a multitude of magic tiles to discover curses, potions, spells, Crystals of Power and other surprises. During the Draw Phase, you get a spell card, which can help you with your quest. Do you have what it takes to be the most powerful wizard in the Crystal Hall? -description from designer
Designers
Maren Eckhoff, Luke Rex Miller, Ben J T Miller, John Stephen Richards Power
Artist
John Stephen Richards Power
Publisher
Gibsons
Categories
Mechanics