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Taifa: Intrigue and War in Medieval Spain

Taifa: Intrigue and War in Medieval Spain

2018·Victor Catala, Alex Folch, Jesus Peralta, Ignacio Torres Siles

2 - 6 players
90 - 120 min

From BoardGameGeek

Taifa is a card driven board game set in medieval Spain in the 11th century, where each player controls one of the main kingdoms of the time, which can be Christian or Muslim. A game has 4 turns and lasts about 2 hours. Each turn players receive a variable number of cards, which can be historical events, troops or response cards, and they play them in alternate rounds until all pass or run out of cards. The cards are divided into two decks, one for the Christian kingdoms, and one for the Muslims "Taifas", and each deck has a different style of play. The whole game revolves around the cards, there is no economy or armies on the map, it is a fast game with the complexity level of a eurogame, but at the same time with a lot of historical flavor. At the beginning of the game all players start with the same number of controlled areas, and at the end the one who controls more areas than the others wins. -description from the designer

Taifa: Intrigue and War in Medieval Spain

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Taifa: Intrigue & War in Medieval Spain | Worthington Publ. | Unboxing & OverviewUnboxing16:46

Taifa: Intrigue & War in Medieval Spain | Worthington Publ. | Unboxing & Overview

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About Taifa: Intrigue and War in Medieval Spain

From BoardGameGeek:

Taifa is a card driven board game set in medieval Spain in the 11th century, where each player controls one of the main kingdoms of the time, which can be Christian or Muslim. A game has 4 turns and lasts about 2 hours. Each turn players receive a variable number of cards, which can be historical events, troops or response cards, and they play them in alternate rounds until all pass or run out of cards. The cards are divided into two decks, one for the Christian kingdoms, and one for the Muslims "Taifas", and each deck has a different style of play. The whole game revolves around the cards, there is no economy or armies on the map, it is a fast game with the complexity level of a eurogame, but at the same time with a lot of historical flavor. At the beginning of the game all players start with the same number of controlled areas, and at the end the one who controls more areas than the others wins. -description from the designer

Designers

Victor Catala, Alex Folch, Jesus Peralta, Ignacio Torres Siles

Artist

Jesus Peralta

Publisher

Self-published

Categories

MedievalWargame

Mechanics

Area Majority / InfluenceDice RollingHand Management
View on BoardGameGeek ›
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