2025Jeremy Stoltzfus
- Videos
- 10
- Creators
- 7
2 - 5 players60 - 90 minHeavy weight

2019Jeremy Stoltzfus
Mainly reviews. A War of Whispers is covered on BoardGameVideo.com by 26 reviews, 8 how-to-play guides, 10 recorded sessions, 12 unboxings, and 3 other videos.
From BoardGameGeek
A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.
A War of Whispers has 59 videos from 46 creators: 26 reviews, 8 how-to-play guides, 10 playthroughs, 12 unboxings and 3 other videos. They date from 2018 to February 2026.
To learn the rules, start with "How to Play A War of Whispers | Roll For Crit" by Roll For Crit, which runs 7 min.
For an opinion before you buy, start with "Shut Up & Sit Down reviews: A WAR OF WHISPERS" by Shut Up & Sit Down. 24 creators have reviewed it. To see it played, watch "A War Of Whispers I Playthrough" by fenirob, one of 10 playthroughs.
If you like it, try A War of Whispers: Expansion of Influence and Villainous Vikings (Second Edition), also by Jeremy Stoltzfus, or Dark Blood and Revenant, which share several of its mechanics.
8 of 46
2025Jeremy Stoltzfus
2 - 5 players60 - 90 minHeavy weight
2014Jeremy Stoltzfus, Graham Weaver
3 - 5 players60 minMedium weight
2025Aiollus, Iskios, Siber, SPAGY
1 - 4 players60 - 120 minHeavy weight
From BoardGameGeek:
A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.
Designer
Jeremy Stoltzfus
Artists
Tomasz Jedruszek, Dann May
Publisher
Starling Games (II)
Mechanics