Quicksand

Quicksand

1989(Uncredited)

2 - 4 players
30 min
1.1/5 weight

From BoardGameGeek

The object of the game is to be the first player to get your adventurer around the board from START to the finish line back at CAMP. Along the way, you'll encounter Mudslides that may set you back and hanging vines that may swing you ahead. You'll try to grab onto Handholds and land on Safe Rocks to keep your man high and dry. Because all along the track, Quicksand pits lie in wait to suck your adventurer down, down, down --piece by piece by piece! And you'll always keep an eye out for the sneaky Alligator that lurks in the swamp --and on the special Quicksand die-- ready to scare an unlucky player backwards on the track. The player pawns represent a mustachioed archetypical British explorer, and they're in parts. To represent your sinking into the quicksand, you remove his feet, then his waist, and so on until only the pith helmet remains! You actually start already partially mired (by an initial die roll); every turn you move forward a number of spaces given by your height, plus an optional movement die. You can never sink more than hat-deep (so you cannot be eliminated).

There are no videos for this game yet.

Creators who cover this

Gamers Closet
Gamers Closet
1 video of this game

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About Quicksand

From BoardGameGeek:

The object of the game is to be the first player to get your adventurer around the board from START to the finish line back at CAMP. Along the way, you'll encounter Mudslides that may set you back and hanging vines that may swing you ahead. You'll try to grab onto Handholds and land on Safe Rocks to keep your man high and dry. Because all along the track, Quicksand pits lie in wait to suck your adventurer down, down, down --piece by piece by piece! And you'll always keep an eye out for the sneaky Alligator that lurks in the swamp --and on the special Quicksand die-- ready to scare an unlucky player backwards on the track. The player pawns represent a mustachioed archetypical British explorer, and they're in parts. To represent your sinking into the quicksand, you remove his feet, then his waist, and so on until only the pith helmet remains! You actually start already partially mired (by an initial die roll); every turn you move forward a number of spaces given by your height, plus an optional movement die. You can never sink more than hat-deep (so you cannot be eliminated).

Designer

(Uncredited)

Artist

Jerker Eriksson

Categories

AdventureExplorationRacing

Mechanics

Roll / Spin and Move
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