2016Gordon Alford
- Videos
- 2
- Creators
- 2
2 - 6 players120 - 180 minMedium weight

2022Gordon Alford
Mainly how-to-play and unboxings. Lost Ones is covered on BoardGameVideo.com by 2 reviews, 4 how-to-play guides, 2 recorded sessions, 3 unboxings, and 1 other video.
From BoardGameGeek
Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down. Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn't taken their turn can take their actions. Repeat taking rounds until the game ends. Each player has access to these actions. • Explore a new area by placing a map tile, moving there, and reading the introduction of an encounter in the Story Book • Perform an action in a story encounter • Move to an adjacent map tile that has already been placed • Activate Boon cards When investigating a map tile, you experience a story encounter and usually make decisions that will impact the rest of the game. These encounters often require you to use Ability cards from your hand. Success could mean learning more valuable information, overcoming obstacles, or even gaining Boon cards that grant magical powers and mythical relics. However, exploring this realm of dreams may result in experiencing a terrifying Bane, which will hinder progress and potentially lead to the character's doom. You may also find a new phase of the moon and the passage of time… You must find and open a magical Gateway to escape before another New Moon, having an empty hand, or being caught by the Fae. Careful use of resources, piecing together clues, and acquiring special Boon cards are crucial to winning the game. Based on the choices made by the player, there are also a dozen different story endings with their own epilogues.
Lost Ones has 12 videos from 7 creators: 2 reviews, 4 how-to-play guides, 2 playthroughs, 3 unboxings and 1 other video. They date from 2020 to February 2026.
To learn the rules, start with "Lost Ones - Kickstarter Preview", which runs 10 min.
For an opinion before you buy, start with "Lost Ones Review - The Moment You Wake Up...." by BoardGameCo. To see it played, watch "Lost Ones Playthrough and First Impressions" by Gettin' Jiggly Board Games, one of 2 playthroughs.
If you like it, try Of Dreams & Shadows and Lost Ones: A Dark Path Micro Expansion, also by Gordon Alford, or HEXplore It: The Domain of Mirza Noctis and The Everrain, which share several of its mechanics.
6 of 7
2016Gordon Alford
2 - 6 players120 - 180 minMedium weight
2022Gordon Alford, Steven Preisman
1 - 4 players0 minHeavy weight
2022Kat Kimoundri, Nathan Loos, Jonathan Mariucci
1 - 6 players60 - 180 minHeavy weight
2022Adam J Smith
1 - 4 players30 - 180 minHeavy weight
From BoardGameGeek:
Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down. Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn't taken their turn can take their actions. Repeat taking rounds until the game ends. Each player has access to these actions. • Explore a new area by placing a map tile, moving there, and reading the introduction of an encounter in the Story Book • Perform an action in a story encounter • Move to an adjacent map tile that has already been placed • Activate Boon cards When investigating a map tile, you experience a story encounter and usually make decisions that will impact the rest of the game. These encounters often require you to use Ability cards from your hand. Success could mean learning more valuable information, overcoming obstacles, or even gaining Boon cards that grant magical powers and mythical relics. However, exploring this realm of dreams may result in experiencing a terrifying Bane, which will hinder progress and potentially lead to the character's doom. You may also find a new phase of the moon and the passage of time… You must find and open a magical Gateway to escape before another New Moon, having an empty hand, or being caught by the Fae. Careful use of resources, piecing together clues, and acquiring special Boon cards are crucial to winning the game. Based on the choices made by the player, there are also a dozen different story endings with their own epilogues.
Designer
Gordon Alford
Artists
Matt Forsyth, Paperhead, Steven Preisman
Publisher
Greenbrier Games
Categories
Mechanics