Fae

Fae

2018Leo Colovini

2 - 4 players
30 min
1.7/5 weight

From BoardGameGeek

In Fae, first released as Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas, each one of five different types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent area, all the while trying to hide which color is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties. Once at least twelve areas have scored the game ends, then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.

Watch first

Creators who cover this

Purge Reviews
Purge Reviews
2 videos of this game
fenirob
fenirob
1 video of this game

Games like this

2000Leo Colovini

Videos
27
Creators
25
Mainly reviews

2 - 5 players45 min1.6 weight

2022Gabriele Bubola, Leo Colovini

Videos
23
Creators
20
Mainly reviews

2 - 4 players45 min1.9 weight

2024Leo Colovini, Alessandro Zucchini

Videos
19
Creators
14
Mainly reviews

2 - 4 players60 min2.1 weight

2002Leo Colovini

Videos
14
Creators
12
Mainly reviews

2 - 4 players30 min2.0 weight

About Fae

From BoardGameGeek:

In Fae, first released as Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas, each one of five different types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent area, all the while trying to hide which color is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties. Once at least twelve areas have scored the game ends, then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.

Designer

Leo Colovini

Artist

Bree Lindsoe

Categories

Abstract StrategyBluffingDeduction

Mechanics

Area Majority / Influence
View on BoardGameGeek ›