2020Marek Mydel, Michał Oracz, Mateusz Szupik
- Videos
- 7
- Creators
- 2
1 - 6 players45 - 120 minHeavy weight

2021Marek Mydel, Paweł Szewc
Mostly playthroughs. Waste Knights: Second Edition is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, 13 recorded sessions, and 2 unboxings.
From BoardGameGeek
Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero, travelling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters. The game is adventure-based, with each Adventure branching out into a number of Plots revealed depending on the players' narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure, some are generic, but all enable the players to immerse themselves in the setting and make decisions that change the world around them. Each knight (player) has 2 actions at their disposal, which basically enable them to travel around the continent in their Vehicle, explore the area for ever-dwindling Resources (Fuel, Ammo, Meds), or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals. However, the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op, others competitive, others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot, not the rules. -description from the publisher
Waste Knights: Second Edition has 18 videos from 5 creators: 1 review, 2 how-to-play guides, 13 playthroughs and 2 unboxings. They date from 2022 to February 2025.
To learn the rules, start with "How to Play Waste Knights 2nd Edition - Part 1 - Setup & The Basics" by Bored Online? Board Offline!, which runs 11 min.
For an opinion before you buy, start with "Waste Knights: Second Edition Review - with Zee Garcia" by The Dice Tower. To see it played, watch "Waste Knights Safe Haven Playthrough Episode 22 Finale" by Paul Darcy, one of 13 playthroughs.
If you like it, try This War of Mine: Days of the Siege, Waste Knights: Second Edition – Beyond the Horizon, This War of Mine: The Board Game – Second Edition and Waste Knights: Second Edition – Tales From The Outback, also by Marek Mydel.
2020Marek Mydel, Michał Oracz, Mateusz Szupik
1 - 6 players45 - 120 minHeavy weight
2024Marek Mydel
1 - 4 players90 - 180 minHeavy weight
2026Marek Mydel, Michał Oracz, Mateusz Szupik, Filip Tomaszewski, Jakub Wiśniewski
1 - 6 players120 min
2022Marek Mydel, Paweł Szewc
1 - 4 players90 - 180 minVery heavy weight
From BoardGameGeek:
Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero, travelling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters. The game is adventure-based, with each Adventure branching out into a number of Plots revealed depending on the players' narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure, some are generic, but all enable the players to immerse themselves in the setting and make decisions that change the world around them. Each knight (player) has 2 actions at their disposal, which basically enable them to travel around the continent in their Vehicle, explore the area for ever-dwindling Resources (Fuel, Ammo, Meds), or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals. However, the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op, others competitive, others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot, not the rules. -description from the publisher
Designers
Marek Mydel, Paweł Szewc
Artists
Tymoteusz Chliszcz, Bartek Fedyczak, Aleksander Karcz, Michał Lechowski, Jarosław Marcinek, Robert Rejmak, Piotr Rossa, Tomasz Ryger and 2 more
Publisher
Galakta
Categories
Mechanics