
2019Jon Perry
Mainly reviews. Air, Land, & Sea is covered on BoardGameVideo.com by 25 reviews, 13 how-to-play guides, 8 recorded sessions, 2 unboxings, and 9 other videos.
From BoardGameGeek
As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played - or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities. Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins! Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors.
Air, Land, & Sea has 57 videos from 48 creators: 25 reviews, 13 how-to-play guides, 8 playthroughs, 2 unboxings and 9 other videos. They date from 2018 to March 2025.
To learn the rules, start with "How to Play Air Land & Sea w/ the Designer" by Jon Perry, which runs 7 min.
For an opinion before you buy, start with "Air, Land & Sea Review - with Tom Vasel" by The Dice Tower. 23 creators have reviewed it. To see it played, watch "Air, Land, & Sea - Board Crazy Plays..." by Board Crazy, one of 8 playthroughs.
If you like it, try Hot Streak, Spots, Party House: The Deckbuilding Game and Air, Land, & Sea: Spies, Lies, & Supplies, also by Jon Perry.
8 of 48
2022Alex Hague, Jon Perry, Justin Vickers
1 - 4 players25 - 30 minLight weight
2027Jon Perry
1 - 4 players30 - 60 min
2022Jon Perry
2 players15 - 30 minLight weight
From BoardGameGeek:
As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played - or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities. Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins! Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors.
Designer
Jon Perry
Artists
Valerio Buonfantino, Stephen Gibson, Derek Laufman
Publisher
Arcane Wonders
Mechanics