2024Thomas Nielsen, Kai Starck
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1 - 5 players60 - 150 minHeavy weight

2019Thomas Nielsen, Kai Starck
From BoardGameGeek
In Vejen, players slip into the role of traders in the late Middle Ages. On many small paths which connect villages in Denmark and Germany, players must set up trading houses, upgrade their ox cart, buy goods, travel long distances, and resell goods. The game has both a Danish and a German currency, which can change at any time. A game lasts twelve rounds, with each round being divided into four phases: Event phase Income phase Action phase Round-end phase Evaluation phase (only after round 12) At the beginning of an event phase, a new event tile is revealed. An event consists of two parts, one part changing the bid price and the other having events that change the interaction between the players, restrict movement on the game board, or similar. During the income phase, each player receives resources from the trading houses they've built. The main phase is the action phase, during which players can buy resources, build buildings, travel over the Haerveje, and sell resources in other places. You always have to keep an eye on the price in order to sell as profitably as possible. They can accept assignments to get more profit. Only those who expand their trading network and develop their oxcart will be able to win in the end.
2024Thomas Nielsen, Kai Starck
1 - 5 players60 - 150 minHeavy weight
2024David Rimbach, Kai Starck
1 - 4 players45 - 60 minMedium weight
2026Kai Starck, Milan Tasevski
1 - 2 players30 - 60 min
From BoardGameGeek:
In Vejen, players slip into the role of traders in the late Middle Ages. On many small paths which connect villages in Denmark and Germany, players must set up trading houses, upgrade their ox cart, buy goods, travel long distances, and resell goods. The game has both a Danish and a German currency, which can change at any time. A game lasts twelve rounds, with each round being divided into four phases: Event phase Income phase Action phase Round-end phase Evaluation phase (only after round 12) At the beginning of an event phase, a new event tile is revealed. An event consists of two parts, one part changing the bid price and the other having events that change the interaction between the players, restrict movement on the game board, or similar. During the income phase, each player receives resources from the trading houses they've built. The main phase is the action phase, during which players can buy resources, build buildings, travel over the Haerveje, and sell resources in other places. You always have to keep an eye on the price in order to sell as profitably as possible. They can accept assignments to get more profit. Only those who expand their trading network and develop their oxcart will be able to win in the end.
Designers
Thomas Nielsen, Kai Starck
Artist
Alexander Jung
Publisher
Spielefaible
Categories
Mechanics